From: matthieu castet <castet.matthieu@free.fr>
To: Clemens Ladisch <clemens@ladisch.de>
Cc: alsa-devel@lists.sourceforge.net
Subject: Re: Using specific code for midi/gameport instead of generic one.
Date: Wed, 09 Feb 2005 15:17:57 +0100 [thread overview]
Message-ID: <420A1B95.9050602@free.fr> (raw)
In-Reply-To: <Pine.HPX.4.33n.0502071626560.3379-100000@studcom.urz.uni-halle.de>
Hi,
Clemens Ladisch wrote:
> matthieu castet wrote:
>
>>Anyway, we should check if the midi device is found by pnp for these
>>chips. If it is the case, what happen if mpu401 module is load before
>>the via module ?
>
>
> The I/O ports and the interrupt would already have been taken by the
> mpu401 module. However, the MPU-401 interrupt is usually assumed to
> be an unsharable ISA interrupt, so this would prevent the AC'97
> controller driver from being loaded.
>
> Are there really any VT686 boards that have PnP information for the
> MPU-401?
I don't know...
Matthieu
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prev parent reply other threads:[~2005-02-09 14:17 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-02-04 19:37 Using specific code for midi/gameport instead of generic one matthieu castet
2005-02-07 9:35 ` Clemens Ladisch
2005-02-07 12:19 ` matthieu castet
2005-02-07 15:40 ` Clemens Ladisch
2005-02-09 14:17 ` matthieu castet [this message]
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