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* Re: Alsa mix in HW
@ 2005-09-05  2:32 Raymond
  0 siblings, 0 replies; 9+ messages in thread
From: Raymond @ 2005-09-05  2:32 UTC (permalink / raw)
  To: alsa-devel; +Cc: Dino Puller

[-- Attachment #1: Type: text/plain, Size: 742 bytes --]

How can I link the demo.cpp (a simple openal/opengl program) with the 
openal-alsa ? (It can be executed when link with openal)

The demo.cpp is not yet completed and seem to have a bug in the 
positioning of Camera.

The Radar (The Cone) are rotated at the base instead of the vortex.


> Dino wrote:

>> Raymond wrote:
>
> >> Dino wrote:
> >>
> >
> >> But openal-alsa works for you? Did you noticed a system improvement?
> >> I've obtained 2fps in ut2004 about 5% not bad :)
> >
> >
> > NO,  I cannot link any demo using the re-compiled openal-alsa library.
>
> Why? Can you give me an output? I've tried with americas army e some
> stupids examples without problem, obviuslly it's not a complete library.
>
> >
> >> bye,
> >> Dino
> >
>



[-- Attachment #2: demo.cpp --]
[-- Type: text/x-c++, Size: 13662 bytes --]

/**********************************************************************
	
  DEMO  OpenGL/OpenAL (3D Spatalization)

  Listener (OpenAL) - Camera (OpenGL)
  Source Helicopter - rotating about the origin.
  Source Radar      - rotating along z-axis
  Source Van        - Moving on xy plane 

  FIX ME
  1) The movment of camera seem to be wrong. 
  2) The Radar should rotate at the vertex instead of the base 

  TO DO
  1) Add control to adjust height, path and speed of the Helicopter.
  2) Add control to adjust the cone of inner/outer angle of the Radar.
  3) use joystick to move listener/camera
  4) make it conformed to OpenAL 1.1 specification.

  Function:- 
  1) Attenutation By Distance
  2) Panning Left/Right 
  3) Doppler Effect (Not completed) 
  4) Angle of Cone (Not completed)
  5) Background Music (Not yet implemented)

***********************************************************************/
#include <GL/glut.h>
#include <AL/al.h>
#include <AL/alc.h>
#include <AL/alut.h>
#include <iostream>
#include <math.h>
#include <sys/timeb.h>

#define PI 3.1415265359
#define PIdiv180 3.1415265359/180.0

int LastUpdate=0;

int GetTime()
{
	timeb t;

	ftime(&t);

	return 1000 * t.time + t.millitm;
}

void OnIdle()
{
	static int nLastTime = GetTime();
	static int nFrameCount = 0;

	if (nFrameCount++ == 100)
	{
		float fFPS = 100000.0f/static_cast<float>(GetTime() - nLastTime);
		char Title[256];

		sprintf(Title, "Demo 3D - %.2f FPS", fFPS);
		glutSetWindowTitle(Title);

		nFrameCount = 0;
		nLastTime = GetTime();
	}

	glutPostRedisplay();
}

struct SF3dVector  
{
	GLfloat x,y,z;
};
struct SF2dVector
{
	GLfloat x,y;
};

class CCamera
{
private:
	SF3dVector Position;
	SF3dVector ViewDir;		
	bool ViewDirChanged;
	GLfloat RotatedX, RotatedY, RotatedZ;	
	void GetViewDir ( void );
public:
	CCamera();		
	void Render ( void );	
				
	void Move ( SF3dVector Direction );
	void RotateX ( GLfloat Angle );
	void RotateY ( GLfloat Angle );
	void RotateZ ( GLfloat Angle );
	void RotateXYZ ( SF3dVector Angles );
	void MoveForwards ( GLfloat Distance );
	void StrafeRight ( GLfloat Distance );
};

CCamera Camera;

#define NUM_BUFFERS 5
#define NUM_SOURCES 5
#define NUM_ENVIRONMENTS 1

ALfloat listenerPos[3];
ALfloat listenerVel[3]={0.0,0.0,0.0};
ALfloat	listenerOri[]={0.0,0.0,0.0, 1.0, 0.0,0.0};

struct {
	ALfloat Pos[3];
	ALfloat Vel[3];
	ALfloat rgb[3];
	ALfloat polar_distance,angle;
        ALboolean playing;
} source_3d[NUM_SOURCES];

ALuint	buffer[NUM_BUFFERS];
ALuint	source[NUM_SOURCES];
ALuint  environment[NUM_ENVIRONMENTS];
int 	GLwin;

void set_listener_pos(ALfloat x,ALfloat y,ALfloat z)
{
	listenerPos[0]=x;
	listenerPos[1]=y;
	listenerPos[2]=z;
	alListenerfv(AL_POSITION,listenerPos);
}

void set_source_pos(int idx,ALfloat x,ALfloat y,ALfloat z)
{
	source_3d[idx].Pos[0]=x;
	source_3d[idx].Pos[1]=y;
	source_3d[idx].Pos[2]=z;
}

void set_source_vel(int idx,ALfloat x,ALfloat y,ALfloat z)
{
	source_3d[idx].Vel[0]=x;
	source_3d[idx].Vel[1]=y;
	source_3d[idx].Vel[2]=z;
}

void set_source_rgb(int idx,ALfloat r,ALfloat g,ALfloat b)
{
	source_3d[idx].rgb[0]=r;
	source_3d[idx].rgb[1]=g;
	source_3d[idx].rgb[2]=b;
}

SF3dVector F3dVector ( GLfloat x, GLfloat y, GLfloat z )
{
	SF3dVector tmp;
	tmp.x = x;
	tmp.y = y;
	tmp.z = z;
	return tmp;
}
SF3dVector AddF3dVectors (SF3dVector* u, SF3dVector* v)
{
	SF3dVector result;
	result.x = u->x + v->x;
	result.y = u->y + v->y;
	result.z = u->z + v->z;
	return result;
}
void AddF3dVectorToVector ( SF3dVector * Dst, SF3dVector * V2)
{
	Dst->x += V2->x;
	Dst->y += V2->y;
	Dst->z += V2->z;
}

/***************************************************************************************/

CCamera::CCamera()
{
	//Init with standard OGL values:
	Position = F3dVector (	0.0, 2.0, 0.0);
	set_listener_pos(Position.x,Position.y,Position.z);
	ViewDir = F3dVector( 0.0, -1.0, 0.0);
	ViewDirChanged = true;
	//Only to be sure:
	RotatedX = RotatedY = RotatedZ = 0.0;
}

void CCamera::GetViewDir( void )
{
	SF3dVector Step1, Step2;
	//Rotate around Y-axis:
	Step1.x = cos( (RotatedY + 90.0) * PIdiv180);
	Step1.z = -sin( (RotatedY + 90.0) * PIdiv180);
	//Rotate around X-axis:
	double cosX = cos (RotatedX * PIdiv180);
	Step2.x = Step1.x * cosX;
	Step2.z = Step1.z * cosX;
	Step2.y = sin(RotatedX * PIdiv180);
	//Rotation around Z-axis not yet implemented, so:
	ViewDir = Step2;
}

void CCamera::Move (SF3dVector Direction)
{
	AddF3dVectorToVector(&Position, &Direction );
}


void CCamera::RotateZ (GLfloat Angle)
{
	RotatedZ += Angle;
	ViewDirChanged = true;
}

void CCamera::RotateY (GLfloat Angle)
{
	RotatedY += Angle;
	ViewDirChanged = true;
}

void CCamera::RotateX (GLfloat Angle)
{
	RotatedX += Angle;
	ViewDirChanged = true;
}

void CCamera::Render( void )
{
	glRotatef(-RotatedX , 1.0, 0.0, 0.0);
	glRotatef(-RotatedY , 0.0, 1.0, 0.0);
	glRotatef(-RotatedZ , 0.0, 0.0, 1.0);
	glTranslatef( -Position.x, -Position.y, -Position.z );
}

void CCamera::MoveForwards( GLfloat Distance )
{
	if (ViewDirChanged) GetViewDir();
	SF3dVector MoveVector;
	MoveVector.x = ViewDir.x * -Distance;
	MoveVector.y = ViewDir.y * -Distance;
	MoveVector.z = ViewDir.z * -Distance;
	AddF3dVectorToVector(&Position, &MoveVector );
	set_listener_pos(Position.x,Position.y,Position.z);
}

void CCamera::StrafeRight ( GLfloat Distance )
{
	if (ViewDirChanged) GetViewDir();
	SF3dVector MoveVector;
	MoveVector.y = -ViewDir.x * -Distance;
	MoveVector.x =  ViewDir.y * -Distance;
	MoveVector.z = 0.0;
	AddF3dVectorToVector(&Position, &MoveVector );
}

void reshape(int x, int y)
{
	if (y == 0 || x == 0) return;  
	
	//Set a new projection matrix
	glMatrixMode(GL_PROJECTION);  
	glLoadIdentity();
	//Angle of view:40 degrees
	//Near clipping plane distance: 0.5
	//Far clipping plane distance: 20.0
	gluPerspective(40.0,(GLdouble)x/(GLdouble)y,0.1, 100.0);

	glMatrixMode(GL_MODELVIEW);
	glViewport(0,0,x,y);  
}

void Display(void)
{
	int i;
	ALfloat direction[3];
	GLfloat polar_distance,polar_angle;
	glClear(GL_COLOR_BUFFER_BIT);
	glLoadIdentity();
	Camera.Render();
	glRotatef(-90.0, 1.0, 0.0, 0.0);

	glTranslatef(0.0, 8.0 , 1.0);
	glScalef(1.0,1.0,1.0);

/*
	Draw reference plane
*/	
	
	glColor3f(1.0,1.0,1.0);
	glPushMatrix();
	glTranslatef(0.0, 0.0 ,0.0);
	glBegin(GL_LINES);
	for (int xc = 0; xc <= 100; xc++) {
	    	glVertex3f( -50.0 + xc ,  50.0, 0.0);
	    	glVertex3f( -50.0 + xc , -50.0, 0.0);
        }
	for (int yc = 0; yc <= 100; yc++) {
		glVertex3f(  50.0, -50.0 + yc, 0.0 );
		glVertex3f( -50.0, -50.0 + yc, 0.0 );
	}
	glEnd();
	glPopMatrix();

	if ( LastUpdate != 0 ) {
		float fSecs = static_cast<float>(GetTime() - LastUpdate)/1000.0;
/*
        Calculation of 3D position of the sound source 
	Helicopter - circular path around the origin
        Radar      - rotate around the origin
        Van        - moving headon to listener 
                   - moving left/right in front of listener
                   - path around the origin

*/
	        source_3d[0].angle+= fSecs;
                if ( source_3d[0].angle > 360.0 )
			source_3d[0].angle -= 360.0;
		
		source_3d[1].angle -= fSecs*100.0;
		if ( source_3d[1].angle < -360.0 )
			source_3d[1].angle += 360.0;
	
                source_3d[2].Pos[1] += source_3d[2].Vel[1] * fSecs;	
		if ( source_3d[2].Pos[1] < -99.0 ) {
		     source_3d[2].Pos[1] =  99.0;
		};

		source_3d[3].Pos[0]+= source_3d[3].Vel[0] * fSecs;
		if ( fabs(source_3d[3].Pos[0]) > 101.0 ) {
		    if ( source_3d[3].Pos[0] > 0.0 )
                         source_3d[3].Vel[0] = -fabs(source_3d[3].Vel[0]);
		    else
		         source_3d[3].Vel[0] = fabs(source_3d[3].Vel[0]);
	        };

	        source_3d[4].angle -= fSecs * 0.01;
                if ( source_3d[4].angle < -360.0 )
			source_3d[4].angle += 360.0;

	};
	LastUpdate = GetTime();

	for (i=0; i<NUM_SOURCES; i++) {
		switch(i){
		case 0:
		    polar_distance=source_3d[i].polar_distance;
		    source_3d[i].Pos[0]=polar_distance*sin(source_3d[i].angle);
		    source_3d[i].Pos[1]=polar_distance*cos(source_3d[i].angle);
		    alSourcefv(source[i],AL_POSITION,source_3d[i].Pos);
		    break;
		case 1:
		    direction[0]=sin(source_3d[i].angle);
		    direction[1]=cos(source_3d[i].angle);
		    direction[2]=0.0;
		    alSourcefv(source[i],AL_DIRECTION,direction);
		    break;
		case 2:
		case 3:
		    alSourcefv(source[i],AL_POSITION,source_3d[i].Pos);
		    alSourcefv(source[i],AL_VELOCITY,source_3d[i].Vel);
		    break;
		case 4:
		    polar_angle=source_3d[i].angle;
		    source_3d[i].Pos[0]= 200.0*sin(polar_angle)*sin(polar_angle*2)*sin(polar_angle*4)*sin(polar_angle*8)*sin(polar_angle*16);
		    source_3d[i].Pos[1]= 200.0*cos(polar_angle)*cos(polar_angle*2)*cos(polar_angle*4)*cos(polar_angle*8)*cos(polar_angle*16);
		    alSourcefv(source[i],AL_POSITION,source_3d[i].Pos);
		    break;
		};
/*
	Draw sound sources
*/
		glPushMatrix() ;
		glTranslatef(source_3d[i].Pos[0],source_3d[i].Pos[1],source_3d[i].Pos[2]) ;
		glColor3f(source_3d[i].rgb[0],source_3d[i].rgb[1],source_3d[i].rgb[2]) ;
		switch(i){
/*
	Helicopter
*/
		case 0:
			if ( source_3d[i].playing )
				glutSolidSphere(0.5,3,3) ;
			else
				glutWireSphere(0.5,3,3) ;
			glTranslatef(0.0,0.0,0.5) ;
			glutWireCone(1.0,0.01, 16 ,0);
			break;
/*
	Radar
*/
		case 1:
			polar_angle=source_3d[i].angle;
			polar_distance=source_3d[i].polar_distance;
			glRotatef(90.0, 1.0, 0.0, 0.0) ;
			glRotatef(polar_angle,0.0, 1.0, 0.0) ;
//			if ( source_3d[i].playing )
//				glutSolidCone(polar_distance,1.0,6,0);
//			else				
				glutWireCone(polar_distance,1.0,6,0);
			break;
/*
	Van
*/
		case 2:
		case 3:
		case 4:
			if ( source_3d[i].playing )
				glutSolidCube(0.5) ;
			else
				glutWireCube(0.5) ;
			break;
		};
		glPopMatrix() ;
	};
 	

	glFlush();  
	glutSwapBuffers();

}
/*

ESC	: exit
1,2,3,4 : toggle on/off sound sources

*/
void cbKeyPressed(unsigned char key, int x, int y)
{
	int i;
	switch (key) {
	case '1':
	case '2':
	case '3':
	case '4':
		i=key-'1';
		if ( source_3d[i].playing ) {
			alSourceStop(source[i]);
			source_3d[i].playing=false;
		}
		else {
			alSourcePlay(source[i]);
			source_3d[i].playing=true;
		};
		break;
	case 27:		//ESC
		glutDestroyWindow(GLwin);
		exit(0);
		break;
	}
}

void cbSpecialKeyPressed(int key, int x, int y)
{
	switch(key) {
	case GLUT_KEY_F1:
		Camera.Move(F3dVector(0.0,-0.3,0));
		Display();
		break;
	case GLUT_KEY_F2:
		Camera.Move(F3dVector(0.0,0.3,0.0));
		Display();
		break;
        case GLUT_KEY_RIGHT:	
		Camera.RotateY(-5.0);
		Display();
                break;
        case GLUT_KEY_LEFT: 	
		Camera.RotateY(5.0);
		Display();
                break;
        case GLUT_KEY_UP: 	
		Camera.MoveForwards( -0.1 ) ;
		Display();
                break;
        case GLUT_KEY_DOWN: 	
		Camera.MoveForwards( 0.1 ) ;
		Display();
                break;
    	}
}

void init_al(void)
{
	ALsizei size,freq;
	ALenum 	format;
	ALvoid 	*data;
    	ALboolean loop;
	int 	ch;
    	int 	i;
    	
	alutInit(0, NULL);

	alListenerfv(AL_POSITION,listenerPos);
	alListenerfv(AL_VELOCITY,listenerVel);
	alListenerfv(AL_ORIENTATION,listenerOri);

	source_3d[0].polar_distance= 10.0;
	set_source_pos(0, source_3d[0].polar_distance, 0.0, 2.0);
	set_source_vel(0, 0.0, 0.1, 0.0);
	set_source_rgb(0, 0.0, 1.0, 1.0);

	source_3d[1].polar_distance=0.4;
	set_source_pos(1, 0.0, 0.0, 2.0);
	set_source_vel(1, 0.0, 0.0, 0.0);
	set_source_rgb(1, 1.0, 1.0, 0.0);

	set_source_pos(2, 0.0,  50.0,  0.0);
	set_source_vel(2, 0.0,  -5.0,  0.0);
	set_source_rgb(2, 1.0,   0.0,  0.0);

	set_source_pos(3,-20.0, 0.0, 0.0);
	set_source_vel(3, 7.0, 0.0, 0.0);
	set_source_rgb(3, 0.0,  1.0, 0.0);

	source_3d[4].polar_distance= 40.0;
	set_source_pos(4, 0.0, 0.0, 0.0);
	set_source_vel(4, 0.0, 0.0, 0.0);
	set_source_rgb(4, 0.0, 0.0, 1.0);

    	alGetError(); // clear any error messages
    
	if(alGetError() != AL_NO_ERROR) {
	        printf("- Error creating buffers !!\n");
	};
    
     	alGenBuffers(NUM_BUFFERS, buffer);

	loop=AL_TRUE;
    
	for (i=0; i<NUM_SOURCES; i++) {
		switch(i) {
		case 0:
			alutLoadWAVFile((ALbyte*)"heli.wav",&format,&data,&size,&freq,&loop);
			break;
		case 1:
			alutLoadWAVFile((ALbyte*)"radar.wav",&format,&data,&size,&freq,&loop);
			break;	
		case 2:
			alutLoadWAVFile((ALbyte*)"van.wav",&format,&data,&size,&freq,&loop);
			break;
		case 3:
			alutLoadWAVFile((ALbyte*)"van.wav",&format,&data,&size,&freq,&loop);
			break;
		case 4:
			alutLoadWAVFile((ALbyte*)"van.wav",&format,&data,&size,&freq,&loop);
			break;
		};
    		alBufferData(buffer[i],format,data,size,freq);
    		alutUnloadWAV(format,data,size,freq);
	};

	alGetError(); /* clear error */
    	alGenSources(NUM_SOURCES, source);

    	if(alGetError() != AL_NO_ERROR) {
		printf("- Error creating sources !!\n");
	};
	for (i=0; i<NUM_SOURCES; i++) {
	    alSourcef(source[i],AL_PITCH,1.0f);
	    alSourcef(source[i],AL_GAIN,1.0f);
	    alSourcefv(source[i],AL_POSITION,source_3d[i].Pos);
	    alSourcefv(source[i],AL_VELOCITY,source_3d[i].Vel);
	    alSourcei(source[i],AL_BUFFER,buffer[i]);
	    alSourcei(source[i],AL_LOOPING,AL_TRUE);
	    source_3d[i].playing=true;
	    alSourcePlay(source[i]);
	};

	alSourcef(source[1],AL_CONE_INNER_ANGLE, 90.0);
	alSourcef(source[1],AL_CONE_OUTER_ANGLE, 180.0);


}

int main(int argc, char **argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize(640,400);

	init_al() ;

	GLwin=glutCreateWindow("Demo 3D Sound");

//	Camera.Move( F3dVector(0.0, 1.0, 0.0 ));
//	Camera.MoveForwards( -2.0 );
	glutDisplayFunc(Display);
	glutReshapeFunc(reshape);
	glutKeyboardFunc(&cbKeyPressed);
        glutSpecialFunc(&cbSpecialKeyPressed);
	glutIdleFunc(OnIdle);
	glutMainLoop();
	return 0;             
}

^ permalink raw reply	[flat|nested] 9+ messages in thread
* Re: Alsa mix in HW
@ 2005-09-10  0:22 Raymond
  0 siblings, 0 replies; 9+ messages in thread
From: Raymond @ 2005-09-10  0:22 UTC (permalink / raw)
  To: Dino Puller; +Cc: alsa-devel


Dino wrote:

> Raymond wrote:
>
> > Dino wrote:
> >
> > > Raymond wrote:
> > >
> > > > How can I link the demo.cpp (a simple openal/opengl program) 
with the
> > > > openal-alsa ? (It can be executed when link with openal)
> > >
> > > No problem here for compile/linking, i've attached a simple tested
> > > Makefile, i used dynamic library with the name: libopenal.so.0 . If
> > > you have problem tell me.
> > >
> > > CC = g++
> > >
> > > TARGET = lesson3
> > >
> > > COMPILEFLAGS = -g
> > > LIBS = -lopenal -lglut
> > > INC = -I../../include
> > >
> > > $(TARGET): demo.o
> > > $(CC) -o $(TARGET) demo.o $(COMPILEFLAGS) $(LIBS) $(INC)
> > >
> > > demo.o: demo.cpp
> > > $(CC) -c demo.cpp -Wno-deprecated
> > >
> > > clean:
> > > rm -f $(TARGET) demo.o
> >
> > It seem to me that your Makefile is wrong.
> >
> > $(COMPILEFLAGS) and $(INC) should be in $(CC) -c demo.cpp
> >
> >
> > # demo]# make
> > Makefile:10: *** missing separator. Stop.
>
> Yes, but now it compile for you?
>

NO. :(

I don't know how to fix your Makefile

Just change my Makefile

-I/openal-alsa/include
-L/openal-alsa/src

cp libopenal.a /usr/local/lib
cp libopenal.so.0.1.3 /usr/local/lib
ln libopenal.so.0.1.3 /usr/local/lib/libopenal.so.0

demo]#  ./demo
demo: mask_inline.h:160: snd_mask_leave: Assertion `val <= 64' failed.
Aborted


I have no idea the bug is caused by linking wrong library, it is rather 
diffcult to find out the problem when using strace ?

demo]# strace ./demo

...

open("/dev/js0", O_RDONLY)              = 4
ioctl(4, JSIOCGAXES, 0x8c0d1c4)         = 0
ioctl(4, JSIOCGBUTTONS, 0x8c0d1c8)      = 0
fcntl64(4, F_SETFL, O_RDONLY|O_NONBLOCK) = 0
stat64("/usr/share/alsa/alsa.conf", {st_mode=S_IFREG|0644, st_size=7467, 
...}) = 0
open("/usr/share/alsa/alsa.conf", O_RDONLY) = 5
fstat64(5, {st_mode=S_IFREG|0644, st_size=7467, ...}) = 0
mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 
0) = 0xbf58d000
read(5, "#\n#  ALSA library configuration "..., 4096) = 4096
read(5, "if cards.pcm.iec958\npcm.modem ca"..., 4096) = 3371
read(5, "", 4096)                       = 0
read(5, "", 4096)                       = 0
close(5)                                = 0
munmap(0xbf58d000, 4096)                = 0
futex(0x852f70, FUTEX_WAKE, 2147483647) = 0
access("/etc/asound.conf", R_OK)        = -1 ENOENT (No such file or 
directory)
access("/xxxx/.asoundrc", R_OK)         = -1 ENOENT (No such file or 
directory)
open("/dev/snd/controlC0", O_RDONLY)    = 5
close(5)                                = 0
open("/dev/snd/controlC0", O_RDWR)      = 5
ioctl(5, USBDEVFS_CONTROL, 0xbffa48a4)  = 0
stat64("/usr/share/alsa/alsa.conf", {st_mode=S_IFREG|0644, st_size=7467, 
...}) = 0
open("/dev/snd/controlC0", O_RDONLY)    = 6
close(6)                                = 0
open("/dev/snd/controlC0", O_RDWR)      = 6
ioctl(6, USBDEVFS_CONTROL, 0xbffa46d8)  = 0
ioctl(6, 0x40045532, 0xbffa4700)        = 0
open("/dev/snd/pcmC0D0p", O_RDWR|O_NONBLOCK) = 7
close(6)                                = 0
ioctl(7, AGPIOC_ACQUIRE or APM_IOC_STANDBY, 0xbffa45cc) = 0
fcntl64(7, F_GETFL)                     = 0x802 (flags O_RDWR|O_NONBLOCK)
ioctl(7, AGPIOC_INFO, 0xbffa45c8)       = 0
ioctl(7, AGPIOC_RELEASE or APM_IOC_SUSPEND, 0xbffa45c4) = 0
mmap2(NULL, 4096, PROT_READ, MAP_SHARED, 7, 0x80000) = 0xbf58d000
mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_SHARED, 7, 0x81000) = 0xbf58c000
ioctl(7, 0xc25c4110, 0xbffa47b0)        = 0
ioctl(7, 0xc25c4110, 0xbffa47b0)        = 0
write(2, "demo: mask_inline.h:160: snd_mas"..., 71demo: 
mask_inline.h:160: snd_mask_leave: Assertion `val <= 64' failed.
) = 71
rt_sigprocmask(SIG_UNBLOCK, [ABRT], NULL, 8) = 0
tgkill(4738, 4738, SIGABRT)             = 0
--- SIGABRT (Aborted) @ 0 (0) ---
+++ killed by SIGABRT +++


> >
> >
> > Have you run the demo when linked with openal-alsa ?
>
> Of course, can you send me your wav?
>

According to the specification, you can use any MONO (8bits/16bits) wav.

The sample rate of audio of those moving objects need to be half of 
44100Hz/48000Hz, this allow the soundcard playback the audio at
higher/lower rate to perform pitch shifting











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^ permalink raw reply	[flat|nested] 9+ messages in thread
* Re: Alsa mix in HW
@ 2005-09-06  9:26 Raymond
  0 siblings, 0 replies; 9+ messages in thread
From: Raymond @ 2005-09-06  9:26 UTC (permalink / raw)
  To: Dino Puller; +Cc: alsa-devel

Dino wrote:

 > Raymond wrote:
 >
 > > How can I link the demo.cpp (a simple openal/opengl program) with the
 > > openal-alsa ? (It can be executed when link with openal)
 >
 > No problem here for compile/linking, i've attached a simple tested
 > Makefile, i used dynamic library with the name: libopenal.so.0   . If
 > you have problem tell me.
 >
 > CC = g++
 >
 > TARGET = lesson3
 >
 > COMPILEFLAGS =  -g
 > LIBS = -lopenal -lglut
 > INC = -I../../include
 >
 > $(TARGET): demo.o
 > $(CC) -o $(TARGET) demo.o  $(COMPILEFLAGS) $(LIBS) $(INC)
 >
 > demo.o: demo.cpp
 > $(CC) -c demo.cpp -Wno-deprecated
 >
 > clean:
 > rm -f $(TARGET) demo.o

It seem to me that your Makefile is wrong.

$(COMPILEFLAGS) and $(INC) should be in $(CC) -c demo.cpp


# demo]# make
Makefile:10: *** missing separator.  Stop.


Have you run the demo when linked with openal-alsa ?

Is there any gain in FPS when using openal-alsa ?








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September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
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^ permalink raw reply	[flat|nested] 9+ messages in thread
* Re: Alsa mix in HW
@ 2005-09-02 13:07 Raymond
  0 siblings, 0 replies; 9+ messages in thread
From: Raymond @ 2005-09-02 13:07 UTC (permalink / raw)
  To: alsa-devel; +Cc: Dino Puller, Lee Revell, Takashi Iwai, Manuel Jander

> Dino wrote:
>> Raymond wrote:
>>
>> Dino,
>>
>> Do your sound cards has devices (snd_hardware_t) support the
>> following  features ?
>>
> I've got an Hercules Fortissimo II (cs46xx)

>> 1) Hardware mixing (no. of subdevices > 1 ??? )

> Yes 31 subdevices

>> 2) Panning mono to 2 or more speakers (.channels_min = 1 and pcm
>> volume/panning control for each subdevice)

> Nope i'm working on volume control per voice but i need more help from
> alsa developers. I can access to each volume control but when i change
> the volume the bass are cutting off and i don't know why :(

The patch for the volume control per voice of au88x0 has just been sent
to openvortex for review. For attenutation by distance, what dB range
can be provided by the volume control of cs46xx ?

16-bits audio data need gain when passing through cs46xx to
18-bits/20-bits DAC of AC97

Does anyone know the dB_to_volume conversion forumla of those pcm volume
control of trident, ymfpci, maestro3, emu10k1 ?

>> 3) Playback 8/16 bits mono/stereo audio (.format )

> Yep

>> Valid Formats are AL_FORMAT_MONO8, AL_FORMAT_MONO16,
>> AL_FORMAT_STEREO8  and AL_FORMAT_STEREO16.

Although cs46xx and trident support S8 ,U8, S16 and U16.

ymfpci, au88x0, maestro3 and emu10k1 only support U8 snd S16

It would be better to store audio in U8 and S16.

The structure AL_source should contain format/channels of the audio to
mono stream for 3D spatialization and the background music.

THe au88x0 driver may use different devices to spatialize mono audio
and stereo background music.

>> 3) Doppler Effect (.rate = SNDRV_PCM_RATE_CONTINUOUS )

> Nope but i souldn't spent too much time for this issue. Pitch shifting
> cost us only 1 addiction in floating point for each word.

Do cs46xx have hardware to perform pitch shift ?

>> 4) Recording API (capture 8/16 bits mono/stereo audio)

> Yep but openal-alsa doesn't support it yet

Do the alsa driver (.info = SNDRV_PCM_INFO_PAUSE) 
snd_pcm_hw_params_can_pause() perform the alcCaptureStop() by calling 
snd_pcm_pause(pcm, 1) and restart by calling snd_pcm_pause(pcm, 0) 
without calling snd_pcm_close() ?

Capture audio

If the application doesn't need to capture audio for an amount of time,
they can halt the device without closing it via the alCaptureStop entry
point.

The implementation is encouraged to optimize for this case. The amount
of audio samples available after restarting a stopped capture device is
reset to zero. The application does not need to stop the capture device
to read from it.

>> 5) Background music (.channels_max >= 2 )

> Yes

>>
>>
>> Valid Formats are AL_FORMAT_MONO8, AL_FORMAT_MONO16,
>> AL_FORMAT_STEREO8  and AL_FORMAT_STEREO16.
>>
>> Refer to alsa-lib/include/pcm.h
>>
>> /** Signed 8 bit */
>> SND_PCM_FORMAT_S8 = 0,
>> /** Unsigned 8 bit */
>> SND_PCM_FORMAT_U8,
>> /** Signed 16 bit Little Endian */
>> SND_PCM_FORMAT_S16_LE,
>> /** Signed 16 bit Big Endian */
>> SND_PCM_FORMAT_S16_BE,
>> /** Unsigned 16 bit Little Endian */
>> SND_PCM_FORMAT_U16_LE,
>> /** Unsigned 16 bit Big Endian */
>> SND_PCM_FORMAT_U16_BE,
>>
>> Is the audio data stored in the alBuffer signed or unsigned ?

> Is 16bit(also for 8bit wave) signed.

Do the audio convert to U8 and S16 in alutLoadWav?

> But openal-alsa works for you? Did you noticed a system improvement?
> I've obtained 2fps in ut2004 about 5% not bad :)

NO,  I cannot link any demo using the re-compiled openal-alsa library.

> bye,
> Dino









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September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
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^ permalink raw reply	[flat|nested] 9+ messages in thread
[parent not found: <42EBAE72.9090608@e4a.it>]

end of thread, other threads:[~2005-09-10  0:22 UTC | newest]

Thread overview: 9+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2005-09-05  2:32 Alsa mix in HW Raymond
  -- strict thread matches above, loose matches on Subject: below --
2005-09-10  0:22 Raymond
2005-09-06  9:26 Raymond
2005-09-02 13:07 Raymond
     [not found] <42EBAE72.9090608@e4a.it>
2005-08-17 12:42 ` Raymond
2005-08-17 16:42   ` Lee Revell
2005-08-17 17:25     ` Takashi Iwai
2005-08-18  6:05       ` Manuel Jander
     [not found]         ` <43054957.1000407@netvigator.com>
2005-08-19 16:30           ` Manuel Jander
2005-08-20  8:30 ` Raymond
2005-08-22 16:41   ` Takashi Iwai
2005-08-23 15:45     ` Raymond
2005-08-27  2:02     ` Raymond

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