* [Qemu-devel] [PATCH] Add KBD_CMD_SCANCODE command v2
@ 2008-03-17 15:28 Hervé Poussineau
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From: Hervé Poussineau @ 2008-03-17 15:28 UTC (permalink / raw)
To: qemu-devel
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Hi,
PS/2 controller emulation lacks the KBD_CMD_SCANCODE command, which
gets/sets the scancode set (1, 2 or 3).
Scancode sets 1 and 3 are still not supported.
Changelog v1 to v2
- Fix typo (AT scancode set is 2, not 3)
- Use ps2_put_keycode() instead of ps2_queue(), to work even in
non-translated mode (in KBD_CMD_GET_ID and KBD_CMD_SCANCODE)
- Fix keyboard reset, which should also reset scancode set
Thanks Aurelien for your comments.
Hervé
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Index: ps2.c
===================================================================
RCS file: /sources/qemu/qemu/hw/ps2.c,v
retrieving revision 1.10
diff -u -r1.10 ps2.c
--- ps2.c 16 Dec 2007 23:41:11 -0000 1.10
+++ ps2.c 17 Mar 2008 15:20:00 -0000
@@ -34,6 +34,7 @@
/* Keyboard Commands */
#define KBD_CMD_SET_LEDS 0xED /* Set keyboard leds */
#define KBD_CMD_ECHO 0xEE
+#define KBD_CMD_SCANCODE 0xF0 /* Get/set scancode set */
#define KBD_CMD_GET_ID 0xF2 /* get keyboard ID */
#define KBD_CMD_SET_RATE 0xF3 /* Set typematic rate */
#define KBD_CMD_ENABLE 0xF4 /* Enable scanning */
@@ -89,6 +90,7 @@
conversions we do the translation (if any) in the PS/2 emulation
not the keyboard controller. */
int translate;
+ int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */
} PS2KbdState;
typedef struct {
@@ -131,10 +133,13 @@
s->update_irq(s->update_arg, 1);
}
+/* keycode is expressed in scancode set 2 */
static void ps2_put_keycode(void *opaque, int keycode)
{
PS2KbdState *s = opaque;
- if (!s->translate && keycode < 0xe0)
+
+ /* XXX: add support for scancode sets 1 and 3 */
+ if (!s->translate && keycode < 0xe0 && s->scancode_set == 2)
{
if (keycode & 0x80)
ps2_queue(&s->common, 0xf0);
@@ -174,6 +179,7 @@
static void ps2_reset_keyboard(PS2KbdState *s)
{
s->scan_enabled = 1;
+ s->scancode_set = 2;
}
void ps2_write_keyboard(void *opaque, int val)
@@ -192,8 +198,9 @@
break;
case KBD_CMD_GET_ID:
ps2_queue(&s->common, KBD_REPLY_ACK);
- ps2_queue(&s->common, 0xab);
- ps2_queue(&s->common, 0x83);
+ /* We emulate a MF2 AT keyboard here */
+ ps2_put_keycode(s, 0xab);
+ ps2_put_keycode(s, 0x83);
break;
case KBD_CMD_ECHO:
ps2_queue(&s->common, KBD_CMD_ECHO);
@@ -202,6 +209,7 @@
s->scan_enabled = 1;
ps2_queue(&s->common, KBD_REPLY_ACK);
break;
+ case KBD_CMD_SCANCODE:
case KBD_CMD_SET_LEDS:
case KBD_CMD_SET_RATE:
s->common.write_cmd = val;
@@ -227,6 +235,21 @@
break;
}
break;
+ case KBD_CMD_SCANCODE:
+ if (val == 0) {
+ if (s->scancode_set == 1)
+ ps2_put_keycode(s, 0x43);
+ else if (s->scancode_set == 2)
+ ps2_put_keycode(s, 0x41);
+ else if (s->scancode_set == 3)
+ ps2_put_keycode(s, 0x3f);
+ } else {
+ if (val >= 1 && val <= 3)
+ s->scancode_set = val;
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ }
+ s->common.write_cmd = -1;
+ break;
case KBD_CMD_SET_LEDS:
ps2_queue(&s->common, KBD_REPLY_ACK);
s->common.write_cmd = -1;
@@ -493,6 +516,7 @@
ps2_common_save (f, &s->common);
qemu_put_be32(f, s->scan_enabled);
qemu_put_be32(f, s->translate);
+ qemu_put_be32(f, s->scancode_set);
}
static void ps2_mouse_save(QEMUFile* f, void* opaque)
@@ -516,12 +540,16 @@
{
PS2KbdState *s = (PS2KbdState*)opaque;
- if (version_id != 2)
+ if (version_id != 2 && version_id != 3)
return -EINVAL;
ps2_common_load (f, &s->common);
s->scan_enabled=qemu_get_be32(f);
s->translate=qemu_get_be32(f);
+ if (version_id == 3)
+ s->scancode_set=qemu_get_be32(f);
+ else
+ s->scancode_set=2;
return 0;
}
@@ -552,8 +580,9 @@
s->common.update_irq = update_irq;
s->common.update_arg = update_arg;
+ s->scancode_set = 2;
ps2_reset(&s->common);
- register_savevm("ps2kbd", 0, 2, ps2_kbd_save, ps2_kbd_load, s);
+ register_savevm("ps2kbd", 0, 3, ps2_kbd_save, ps2_kbd_load, s);
qemu_add_kbd_event_handler(ps2_put_keycode, s);
qemu_register_reset(ps2_reset, &s->common);
return s;
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2008-03-17 15:28 [Qemu-devel] [PATCH] Add KBD_CMD_SCANCODE command v2 Hervé Poussineau
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