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* Play multiple sounds concurrently
@ 2009-12-18 13:44 Markus Luttenberger
  2009-12-18 14:02 ` Clemens Ladisch
  0 siblings, 1 reply; 2+ messages in thread
From: Markus Luttenberger @ 2009-12-18 13:44 UTC (permalink / raw)
  To: alsa-devel

Hey,


I want to play multiple sounds concurrently with ALSA. The audio data is 
mono and G.711 a-law encoded. I can successfully play a single source of 
audio data but the sound is distorted when I try to play two sources.

Basically, this is what I'm doing:

-----8<-----------------
char buf1[1024];    // filled with audio data from source 1
char buf2[1024];    // filled with audio data from source 2
char wr_buf[1024];

for (int count = 0; count < 1024; count++)
   wr_buf[count] = (char) (0.5 * buf1[count]) +
                   (char) (0.5 * buf2[count]);

snd_pcm_writei(dev_handle, wr_buf, 1024);
-----8<-----------------


I think I have to use a scale value to correct the values or else 
clipping occures. However, this is the problem. How do I have to modify 
the audio bytes in order to add them together and write them into one 
buffer?




greetings..
..Markus

^ permalink raw reply	[flat|nested] 2+ messages in thread

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2009-12-18 13:44 Play multiple sounds concurrently Markus Luttenberger
2009-12-18 14:02 ` Clemens Ladisch

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