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From: Brian Paul <brianp-pghWNbHTmq7QT0dZR+AlfA@public.gmane.org>
To: Xavier Chantry <chantry.xavier-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org>
Cc: nouveau
	<nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org>,
	mesa3d-dev <mesa3d-dev-TtF/mJH4Jtrk1uMJSBkQmQ@public.gmane.org>
Subject: Re: [Mesa3d-dev] [RFC] Merge of a reincarnation of the nouveau classic mesa driver.
Date: Tue, 02 Feb 2010 16:45:33 -0700	[thread overview]
Message-ID: <4B68B91D.8080009@vmware.com> (raw)
In-Reply-To: <b67489df1002021453w3239cbf3t1b946ea816d3e1d9-JsoAwUIsXosN+BqQ9rBEUg@public.gmane.org>

Xavier Chantry wrote:
> On Tue, Feb 2, 2010 at 12:01 PM, Francisco Jerez <currojerez-sGOZH3hwPm2sTnJN9+BGXg@public.gmane.org> wrote:
>> For a long time the gallium pipe drivers for nvidia fixed function cards
>> (nv0x, nv1x and, to some extent, nv2x) have remained unmaintained and
>> godforsaken -- especially nv0x and nv1x had seen almost no progress
>> since their creation.
>>
>> They've recently grown a classic mesa driver which implements many new
>> features: texturing, hardware-accelerated tnl. However the killer
>> feature is "it actually draws stuff" (and if you're lucky even some
>> simple games at reasonable FPS) so I don't like to consider this a step
>> back.
>>
>> Right now it is located in a git repo here [1], "mesa-next" is the
>> branch I'm proposing to merge. I'll reply myself with the patches
>> affecting core mesa it depends on, to give them more visibility. Of
>> course driver-related comments are welcome too.
>>
>> [1] http://cgit.freedesktop.org/~currojerez/mesa/
>>
> 
> I did some testing of a few opengl games, just for fun and by curiosity.
> Card is nv25 (64mb vram).
> 
> - works perfectly
> openarena tremulous xmoto frozen-bubble hedgewars neverball supertux2
> 
> - works with some problems
> * teeworlds : perfect after a hack to workaround this issue :
>        nv04_surface.c:246: nv04_surface_copy_swizzle: Assertion
> `!(dst->offset & 63)' failed.
> 
> * foobillard : works but this error shows up :
> 	Mesa: User error: GL_STACK_OVERFLOW in glPushMatrix(mode=GL_TEXTURE, unit=0)

That's a bug in foobillard.  I remember looking into it years ago.  I 
guess nobody fixed it yet.

-Brian

  parent reply	other threads:[~2010-02-02 23:45 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-02-02 11:01 [RFC] Merge of a reincarnation of the nouveau classic mesa driver Francisco Jerez
2010-02-02 13:39 ` Keith Whitwell
     [not found] ` <87k4uvvr3r.fsf-sGOZH3hwPm2sTnJN9+BGXg@public.gmane.org>
2010-02-02 22:53   ` Xavier Chantry
     [not found]     ` <b67489df1002021453w3239cbf3t1b946ea816d3e1d9-JsoAwUIsXosN+BqQ9rBEUg@public.gmane.org>
2010-02-02 23:45       ` Brian Paul [this message]
2010-02-04 18:39         ` [Nouveau] " Keith Whitwell
     [not found]           ` <c524168e1002041039y36d0c4c4j64ce52e3d66f150a-JsoAwUIsXosN+BqQ9rBEUg@public.gmane.org>
2010-02-05  9:53             ` [Mesa3d-dev] " Keith Whitwell

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