* Re: [Glamor] [PATCH v2] uxa/glamor: Create glamor pixmap by default.
2012-01-10 18:00 ` Chris Wilson
@ 2012-01-11 8:59 ` Zhigang Gong
0 siblings, 0 replies; 2+ messages in thread
From: Zhigang Gong @ 2012-01-11 8:59 UTC (permalink / raw)
To: 'Chris Wilson', zhigang.gong; +Cc: intel-gfx, glamor
> -----Original Message-----
> From:
> glamor-bounces+zhigang.gong=linux.intel.com@lists.freedesktop.org
> [mailto:glamor-bounces+zhigang.gong=linux.intel.com@lists.freedesktop.o
> rg] On Behalf Of Chris Wilson
> Sent: Wednesday, January 11, 2012 2:01 AM
> To: zhigang.gong@gmail.com
> Cc: intel-gfx@lists.freedesktop.org; zhigang.gong@linux.intel.com;
> zhigang.gong@gmail.com; glamor@lists.freedesktop.org
> Subject: Re: [Glamor] [PATCH v2] uxa/glamor: Create glamor pixmap by
> default.
>
> On Wed, 11 Jan 2012 10:01:09 +0800, zhigang.gong@gmail.com wrote:
> > From: Zhigang Gong <zhigang.gong@linux.intel.com>
> >
> > A minor fix, after convert the old pixmap to the textured-drm pixmap,
> > we need to modify the old pixmap's header to make sure the
> > width/height and stride are the same as the new textured-drm BO.
>
> We can not just call FatalError there, but should just propagate the error
> so that the client at least sees BadMatch and X doesn't simply die... How
Agree. X server should not die for a unsupported client application. Maybe I
can just change it to put a warning indicator there.
As to propagate the error to client, I have no idea how to pass a BadMatch
error To client.
Just return the old texture_only pixmap, and the pixmap_flink will get a 0
name, and then
the client will get a 0 buffer name. If the client check the buffer name
then it can
find something bad happened. If it doesn't, then client may trigger a
segfault which
is what mutter does currently. Any hint here?
> does this resolve the issue of mesa replacing a bo for a glamor pixmap
> even though we've exported it? Or is that simply an orthogonal problem to
> be tackled later?
My understanding is for the texture which is bound to KHR Image by using
EGLlImageTargetTexture2DOES, mesa will not replacing its BO to a new one.
For those pure glamor pixmap, as we never export a pure glamor pixmap's BO,
it
will not be a problem. The fixup_glamor will convert a texture only
pixmap to a textured_drm pixmap eventually, then after we export its BO,
mesa will not change it. Right?
>
> > ---
> > As create glamor pixmap by default will get much better performance by
> > using the textured-drm pixmap, this commit is to make that the default
> > behaviour when configure to use glamor.
> >
> > A side effect is that for those glamor pixmaps, they don't have a
> > valid BO attached to it and thus it fails to get a DRI drawable. This
> > commit also fixes that problem by copy the fixup_shadow mechanism. I
> > tested this with mutter, and it seems work fine.
> >
> > The performance gain to apply this patch is about 20% to 40% with
> > different workload.
>
> Waiting to see if I get any results to support that claim... ;-) You can
also
> mention that by using glamor to allocate the pixmaps, we reduce the risk
> of encountering the "incompatible region exists for this name"
> and the associated render corruption. Until that is resolved, every time
we
> export a DRI pixmap and create a BO we still may trigger that bug.
Yeah, will add that at v3 patch.
> However, since we now never intentionally allocate a reusable pixmap we
> could just make all (intel_glamor) allocations non-reusable without
> incurring too great an overhead.
Agree, will disable reusable when create textured_drm pixmap at v3 patch.
> -Chris
>
> --
> Chris Wilson, Intel Open Source Technology Centre
> _______________________________________________
> Glamor mailing list
> Glamor@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/glamor
^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: [Glamor] [PATCH v2] uxa/glamor: Create glamor pixmap by default.
[not found] <4F0E82DC.5050902@linux.intel.com>
@ 2012-01-12 6:56 ` He Junyan
0 siblings, 0 replies; 2+ messages in thread
From: He Junyan @ 2012-01-12 6:56 UTC (permalink / raw)
To: glamor, zhigang.gong, intel-gfx
Use XTS for basic check and passed.
No regression found.
Tested-by: He Junyan<junyan.he@linux.intel.com>
>> -----Original Message-----
>> From:
>> glamor-bounces+zhigang.gong=linux.intel.com@lists.freedesktop.org
>> [mailto:glamor-bounces+zhigang.gong=linux.intel.com@lists.freedesktop.o
>> rg] On Behalf Of Chris Wilson
>> Sent: Wednesday, January 11, 2012 2:01 AM
>> To: zhigang.gong@gmail.com
>> Cc: intel-gfx@lists.freedesktop.org; zhigang.gong@linux.intel.com;
>> zhigang.gong@gmail.com; glamor@lists.freedesktop.org
>> Subject: Re: [Glamor] [PATCH v2] uxa/glamor: Create glamor pixmap by
>> default.
>>
>> On Wed, 11 Jan 2012 10:01:09 +0800, zhigang.gong@gmail.com wrote:
>>> From: Zhigang Gong<zhigang.gong@linux.intel.com>
>>>
>>> A minor fix, after convert the old pixmap to the textured-drm pixmap,
>>> we need to modify the old pixmap's header to make sure the
>>> width/height and stride are the same as the new textured-drm BO.
>> We can not just call FatalError there, but should just propagate the error
>> so that the client at least sees BadMatch and X doesn't simply die... How
> Agree. X server should not die for a unsupported client application. Maybe I
> can just change it to put a warning indicator there.
>
> As to propagate the error to client, I have no idea how to pass a BadMatch
> error To client.
> Just return the old texture_only pixmap, and the pixmap_flink will get a 0
> name, and then
> the client will get a 0 buffer name. If the client check the buffer name
> then it can
> find something bad happened. If it doesn't, then client may trigger a
> segfault which
> is what mutter does currently. Any hint here?
>
>> does this resolve the issue of mesa replacing a bo for a glamor pixmap
>> even though we've exported it? Or is that simply an orthogonal problem to
>> be tackled later?
> My understanding is for the texture which is bound to KHR Image by using
> EGLlImageTargetTexture2DOES, mesa will not replacing its BO to a new one.
> For those pure glamor pixmap, as we never export a pure glamor pixmap's BO,
> it
> will not be a problem. The fixup_glamor will convert a texture only
> pixmap to a textured_drm pixmap eventually, then after we export its BO,
> mesa will not change it. Right?
>
>>> ---
>>> As create glamor pixmap by default will get much better performance by
>>> using the textured-drm pixmap, this commit is to make that the default
>>> behaviour when configure to use glamor.
>>>
>>> A side effect is that for those glamor pixmaps, they don't have a
>>> valid BO attached to it and thus it fails to get a DRI drawable. This
>>> commit also fixes that problem by copy the fixup_shadow mechanism. I
>>> tested this with mutter, and it seems work fine.
>>>
>>> The performance gain to apply this patch is about 20% to 40% with
>>> different workload.
>> Waiting to see if I get any results to support that claim... ;-) You can
> also
>> mention that by using glamor to allocate the pixmaps, we reduce the risk
>> of encountering the "incompatible region exists for this name"
>> and the associated render corruption. Until that is resolved, every time
> we
>> export a DRI pixmap and create a BO we still may trigger that bug.
> Yeah, will add that at v3 patch.
>
>> However, since we now never intentionally allocate a reusable pixmap we
>> could just make all (intel_glamor) allocations non-reusable without
>> incurring too great an overhead.
> Agree, will disable reusable when create textured_drm pixmap at v3 patch.
>
>> -Chris
>>
>> --
>> Chris Wilson, Intel Open Source Technology Centre
>> _______________________________________________
>> Glamor mailing list
>> Glamor@lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/glamor
> _______________________________________________
> Glamor mailing list
> Glamor@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/glamor
>
^ permalink raw reply [flat|nested] 2+ messages in thread
end of thread, other threads:[~2012-01-12 6:56 UTC | newest]
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-- links below jump to the message on this page --
[not found] <4F0E82DC.5050902@linux.intel.com>
2012-01-12 6:56 ` [Glamor] [PATCH v2] uxa/glamor: Create glamor pixmap by default He Junyan
2012-01-11 2:01 zhigang.gong
2012-01-10 18:00 ` Chris Wilson
2012-01-11 8:59 ` [Glamor] " Zhigang Gong
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