* [PATCH] phonesim: Fix AT+CHLD=1x
@ 2012-03-13 14:33 =?unknown-8bit?q?Fr=C3=A9d=C3=A9ric?= Danis
2012-03-14 2:38 ` Denis Kenzior
0 siblings, 1 reply; 3+ messages in thread
From: =?unknown-8bit?q?Fr=C3=A9d=C3=A9ric?= Danis @ 2012-03-13 14:33 UTC (permalink / raw)
To: ofono
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AT+CHLD=1x should only hangup active call
---
src/callmanager.cpp | 38 ++++++++++++++++++++++++--------------
1 files changed, 24 insertions(+), 14 deletions(-)
diff --git a/src/callmanager.cpp b/src/callmanager.cpp
index dfa2b9e..7208100 100644
--- a/src/callmanager.cpp
+++ b/src/callmanager.cpp
@@ -441,7 +441,21 @@ void CallManager::hangupConnectedAndHeld()
void CallManager::hangupCall( int id )
{
- chld1x( id );
+ QList<CallInfo> newCallList;
+ for ( int index = 0; index < callList.size(); ++index ) {
+ if ( callList[index].id == id ) {
+ callList[index].state = CallState_Hangup;
+ sendState( callList[index] );
+ } else {
+ newCallList += callList[index];
+ }
+ }
+ callList = newCallList;
+
+ if ( !hasCall( CallState_Active ) && !hasCall( CallState_Held ) )
+ waitingToIncoming();
+
+ emit callStatesChanged( &callList );
}
void CallManager::hangupRemote( int id )
@@ -491,8 +505,10 @@ bool CallManager::chld0()
{
// If there is an incoming call, then that is the one to hang up.
int id = idForIncoming();
- if ( id >= 0 )
- return chld1x( id );
+ if ( id >= 0 ) {
+ hangupCall( id );
+ return true;
+ }
// Bail out if no held calls.
if ( !hasCall( CallState_Held ) )
@@ -540,24 +556,18 @@ bool CallManager::chld1()
bool CallManager::chld1x( int x )
{
- QList<CallInfo> newCallList;
- bool found = false;
for ( int index = 0; index < callList.size(); ++index ) {
- if ( callList[index].id == x ) {
- callList[index].state = CallState_Hangup;
- sendState( callList[index] );
- found = true;
- } else {
- newCallList += callList[index];
+ if ( callList[index].id == x && callList[index].state == CallState_Active) {
+ hangupCall( x );
+ return true;
}
}
- callList = newCallList;
if ( !hasCall( CallState_Active ) && !hasCall( CallState_Held ) )
- waitingToIncoming();
+ waitingToIncoming();
emit callStatesChanged( &callList );
- return found;
+ return false;
}
bool CallManager::chld2()
--
1.7.1
^ permalink raw reply related [flat|nested] 3+ messages in thread
* Re: [PATCH] phonesim: Fix AT+CHLD=1x
2012-03-13 14:33 [PATCH] phonesim: Fix AT+CHLD=1x =?unknown-8bit?q?Fr=C3=A9d=C3=A9ric?= Danis
@ 2012-03-14 2:38 ` Denis Kenzior
2012-03-14 11:39 ` Frederic Danis
0 siblings, 1 reply; 3+ messages in thread
From: Denis Kenzior @ 2012-03-14 2:38 UTC (permalink / raw)
To: ofono
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Hi Frédéric,
On 03/13/2012 09:33 AM, Frédéric Danis wrote:
> AT+CHLD=1x should only hangup active call
> ---
> src/callmanager.cpp | 38 ++++++++++++++++++++++++--------------
> 1 files changed, 24 insertions(+), 14 deletions(-)
>
What are you trying to fix here? Phonesim models the behavior of an
'ideal' modem which can hangup any call using release_specific. Plenty
of modems exhibit this behavior via vendor specific AT commands, so if
this is related to HFP emulation then we probably need to do something else.
Regards,
-Denis
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: [PATCH] phonesim: Fix AT+CHLD=1x
2012-03-14 2:38 ` Denis Kenzior
@ 2012-03-14 11:39 ` Frederic Danis
0 siblings, 0 replies; 3+ messages in thread
From: Frederic Danis @ 2012-03-14 11:39 UTC (permalink / raw)
To: ofono
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Hello Denis,
Le 14/03/2012 03:38, Denis Kenzior a écrit :
> Hi Frédéric,
>
> On 03/13/2012 09:33 AM, Frédéric Danis wrote:
>> AT+CHLD=1x should only hangup active call
>> ---
>> src/callmanager.cpp | 38 ++++++++++++++++++++++++--------------
>> 1 files changed, 24 insertions(+), 14 deletions(-)
>>
>
> What are you trying to fix here? Phonesim models the behavior of an
> 'ideal' modem which can hangup any call using release_specific. Plenty
> of modems exhibit this behavior via vendor specific AT commands, so if
> this is related to HFP emulation then we probably need to do something else.
>
> Regards,
> -Denis
>
I found this during tests around AT+CHLD commands.
I just follows HFP and 3GPP specs about the AT+CHLD=1x command :
"Releases a specific active call X.".
But if this is the attended behavior in phonesim, just forget my patch.
Regards
Fred
--
Frederic Danis Open Source Technology Center
frederic.danis(a)intel.com Intel Corporation
^ permalink raw reply [flat|nested] 3+ messages in thread
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2012-03-13 14:33 [PATCH] phonesim: Fix AT+CHLD=1x =?unknown-8bit?q?Fr=C3=A9d=C3=A9ric?= Danis
2012-03-14 2:38 ` Denis Kenzior
2012-03-14 11:39 ` Frederic Danis
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