From: Razvan Cojocaru <rcojocaru@bitdefender.com>
To: Jan Beulich <jbeulich@suse.com>
Cc: tim@xen.org, wei.liu2@citrix.com, george.dunlap@eu.citrix.com,
andrew.cooper3@citrix.com, ian.jackson@eu.citrix.com,
xen-devel@lists.xen.org, paul.durrant@citrix.com, keir@xen.org
Subject: Re: [for-4.7] x86/emulate: synchronize LOCKed instruction emulation
Date: Thu, 14 Apr 2016 18:40:27 +0300 [thread overview]
Message-ID: <570FB9EB.9010808@bitdefender.com> (raw)
In-Reply-To: <570FC5DC02000078000E67A2@prv-mh.provo.novell.com>
On 04/14/2016 06:31 PM, Jan Beulich wrote:
>>>> Razvan Cojocaru <rcojocaru@bitdefender.com> 04/14/16 10:50 AM >>>
>> On 04/14/2016 07:35 AM, Jan Beulich wrote:
>>>> --- a/xen/arch/x86/hvm/emulate.c
>>>>> +++ b/xen/arch/x86/hvm/emulate.c
>>>>> @@ -25,6 +25,8 @@
>>> >#include <asm/hvm/svm/svm.h>
>>> >#include <asm/vm_event.h>
>>> >
>>>>> +DEFINE_PERCPU_RWLOCK_GLOBAL(emulate_locked_rwlock);
>>> You should try hard to make this static.
>>
>> On second though, this would make the code somewhat more convoluted, as
>> the functions in emulate.c need to access this variable, and so does the
>> code in domain.c that initializes the lock when the domain is created.
>>
>> What I've done is similar to what I found in the current source code with:
>>
>> arch/x86/mm/p2m.c:DEFINE_PERCPU_RWLOCK_GLOBAL(p2m_percpu_rwlock);
>> common/grant_table.c:DEFINE_PERCPU_RWLOCK_GLOBAL(grant_rwlock);
>
> Well, that's why I said "you should try hard" instead of "you have to".
>
>> But I could add a function to emulate.h, for example:
>>
>> void init_emulate_smp_lock();
>
> Exactly (just that this is perhaps again the wrong header, considering you
> also need this for PV emulation).
I understand, I'll look for a more suitable place for the function
declarations and definitions then (unless a specific place is requested).
Thanks,
Razvan
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next prev parent reply other threads:[~2016-04-14 15:40 UTC|newest]
Thread overview: 47+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-04-13 12:26 [for-4.7] x86/emulate: synchronize LOCKed instruction emulation Razvan Cojocaru
2016-04-14 4:35 ` Jan Beulich
2016-04-14 5:56 ` Razvan Cojocaru
2016-04-14 6:09 ` Juergen Gross
2016-04-14 6:31 ` Razvan Cojocaru
2016-04-14 7:46 ` Juergen Gross
2016-04-14 8:01 ` Andrew Cooper
2016-04-14 8:18 ` Juergen Gross
2016-04-14 8:25 ` Razvan Cojocaru
2016-04-14 8:07 ` Andrew Cooper
2016-04-14 8:09 ` Razvan Cojocaru
2016-04-14 9:08 ` Razvan Cojocaru
2016-04-14 15:33 ` Jan Beulich
2016-04-14 15:44 ` Jan Beulich
2016-04-14 16:00 ` Razvan Cojocaru
2016-04-14 16:11 ` Jan Beulich
2016-04-14 8:51 ` Razvan Cojocaru
2016-04-14 15:31 ` Jan Beulich
2016-04-14 15:40 ` Razvan Cojocaru [this message]
2016-04-14 10:35 ` David Vrabel
2016-04-14 11:43 ` Razvan Cojocaru
2016-04-14 15:40 ` Jan Beulich
2016-04-14 15:45 ` Razvan Cojocaru
2016-04-14 16:08 ` Jan Beulich
2016-04-18 12:14 ` Razvan Cojocaru
2016-04-18 16:45 ` Jan Beulich
2016-04-19 11:01 ` Razvan Cojocaru
2016-04-19 16:35 ` Jan Beulich
2016-04-26 16:03 ` George Dunlap
2016-04-26 17:23 ` Razvan Cojocaru
2016-04-26 17:39 ` Andrew Cooper
2016-04-27 6:25 ` Jan Beulich
2016-04-27 7:36 ` Andrew Cooper
2016-04-27 6:22 ` Jan Beulich
2016-04-27 7:14 ` Razvan Cojocaru
2016-05-03 14:20 ` Razvan Cojocaru
2016-05-03 14:30 ` Jan Beulich
2016-05-03 14:41 ` Razvan Cojocaru
2016-05-03 15:13 ` Jan Beulich
2016-05-04 11:32 ` Razvan Cojocaru
2016-05-04 13:42 ` Jan Beulich
2016-05-05 9:25 ` Razvan Cojocaru
2016-05-05 16:38 ` Jan Beulich
2016-04-14 15:45 ` Andrew Cooper
2016-04-14 16:09 ` Jan Beulich
2016-05-13 15:27 ` Wei Liu
2016-05-13 15:51 ` Jan Beulich
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