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From: Eric Anholt <eric@anholt.net>
To: dri-devel@lists.freedesktop.org, linux-kernel@vger.kernel.org
Cc: Eben Upton <eben@raspberrypi.org>,
	Maxime Ripard <maxime.ripard@bootlin.com>,
	Paul Kocialkowski <paul.kocialkowski@bootlin.com>,
	David Airlie <airlied@linux.ie>,
	Thomas Petazzoni <thomas.petazzoni@bootlin.com>,
	Sean Paul <sean@poorly.run>
Subject: Re: [PATCH 3/3] drm/vc4: Don't liberate the binner BO at runtime suspend
Date: Sat, 16 Mar 2019 11:58:55 -0700	[thread overview]
Message-ID: <87o96alk7k.fsf@anholt.net> (raw)
In-Reply-To: <20190315162538.4120-3-paul.kocialkowski@bootlin.com>


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Paul Kocialkowski <paul.kocialkowski@bootlin.com> writes:

> The binner BO is a pre-requisite to GPU operations, so we must ensure
> that it is always allocated when the GPU is in use.
>
> Because the buffer is allocated from the same pool as other GPU buffers,
> we might run into a situation where we are out of memory at runtime
> resume. This causes the binner BO allocation to fail and results in all
> subsequent operations to fail, resulting in a major hang in userspace.
>
> Now that we allocate the buffer at firstopen and liberate it at
> lastclose, we can just keep it alive during runtime suspend.

I think this needs to be squashed into the previous patch, as otherwise
coming from suspended, a firstopen -> resume -> render will leak a copy
of the bin BO.

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WARNING: multiple messages have this Message-ID (diff)
From: Eric Anholt <eric@anholt.net>
To: Paul Kocialkowski <paul.kocialkowski@bootlin.com>,
	dri-devel@lists.freedesktop.org, linux-kernel@vger.kernel.org
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>,
	Maxime Ripard <maxime.ripard@bootlin.com>,
	Sean Paul <sean@poorly.run>, David Airlie <airlied@linux.ie>,
	Daniel Vetter <daniel@ffwll.ch>,
	Thomas Petazzoni <thomas.petazzoni@bootlin.com>,
	Eben Upton <eben@raspberrypi.org>,
	Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Subject: Re: [PATCH 3/3] drm/vc4: Don't liberate the binner BO at runtime suspend
Date: Sat, 16 Mar 2019 11:58:55 -0700	[thread overview]
Message-ID: <87o96alk7k.fsf@anholt.net> (raw)
In-Reply-To: <20190315162538.4120-3-paul.kocialkowski@bootlin.com>

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Paul Kocialkowski <paul.kocialkowski@bootlin.com> writes:

> The binner BO is a pre-requisite to GPU operations, so we must ensure
> that it is always allocated when the GPU is in use.
>
> Because the buffer is allocated from the same pool as other GPU buffers,
> we might run into a situation where we are out of memory at runtime
> resume. This causes the binner BO allocation to fail and results in all
> subsequent operations to fail, resulting in a major hang in userspace.
>
> Now that we allocate the buffer at firstopen and liberate it at
> lastclose, we can just keep it alive during runtime suspend.

I think this needs to be squashed into the previous patch, as otherwise
coming from suspended, a firstopen -> resume -> render will leak a copy
of the bin BO.

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  reply	other threads:[~2019-03-16 18:58 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-03-15 16:25 [PATCH 1/3] drm/file: Rehabilitate the firstopen hook for non-legacy drivers Paul Kocialkowski
2019-03-15 16:25 ` [PATCH 2/3] drm/vc4: Allocate/liberate the binner BO at firstopen/lastclose Paul Kocialkowski
2019-03-15 16:25 ` [PATCH 3/3] drm/vc4: Don't liberate the binner BO at runtime suspend Paul Kocialkowski
2019-03-16 18:58   ` Eric Anholt [this message]
2019-03-16 18:58     ` Eric Anholt
2019-03-20 15:17     ` Paul Kocialkowski
2019-03-20 15:17       ` Paul Kocialkowski

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