From: Richard Henderson <rth@twiddle.net>
To: "Alex Bennée" <alex.bennee@linaro.org>,
peter.maydell@linaro.org, pbonzini@redhat.com, cota@braap.org
Cc: qemu-devel@nongnu.org
Subject: Re: [Qemu-devel] [PATCH v1 2/3] tcg-runtime: light re-factor of lookup_tb_ptr
Date: Wed, 14 Jun 2017 08:44:50 -0700 [thread overview]
Message-ID: <9db5e18a-8d0c-4083-ecab-e8a5fa2da67a@twiddle.net> (raw)
In-Reply-To: <20170614140209.29847-3-alex.bennee@linaro.org>
On 06/14/2017 07:02 AM, Alex Bennée wrote:
> Just a little precursor re-factoring before I was going to add a trace
> point:
>
> - single return point, defaulting to tcg_ctx.code_gen_epilogue
Why? Any if you're going to do that, why not init ret = epilogue and avoid the
null test at the end?
> - move cs_base, pc and flags inside the jump cache hit scope
Funny story. While looking at this again, I notice that there's no reason to
avoid, and every reason not to avoid, calling tb_htable_lookup when
tb_jmp_cache is empty. So I'm now doing
tb = atomic_rcu_read(...);
cpu_get_tb_cpu_state(env, &pc, &cs_base, &flags);
if (!(tb && tb->pc == addr && ...)) {
tb = tb_htable_lookup(...);
...
> - calculate the tb_jmp_cache hash once
I did look once and the compiler is doing the CSE. But it does look cleaner.
r~
next prev parent reply other threads:[~2017-06-14 15:45 UTC|newest]
Thread overview: 21+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-06-14 14:02 [Qemu-devel] [PATCH v1 0/3] Fixes for TCG hangs Alex Bennée
2017-06-14 14:02 ` [Qemu-devel] [PATCH v1 1/3] vl: Fix broken thread=xxx option of the --accel parameter Alex Bennée
2017-06-14 14:02 ` [Qemu-devel] [PATCH v1 2/3] tcg-runtime: light re-factor of lookup_tb_ptr Alex Bennée
2017-06-14 15:44 ` Richard Henderson [this message]
2017-06-14 16:07 ` Alex Bennée
2017-06-14 17:10 ` Pranith Kumar
2017-06-14 14:02 ` [Qemu-devel] [PATCH v1 3/3] tcg-runtime: short-circuit lookup_tb_ptr on IRQs Alex Bennée
2017-06-14 15:45 ` Richard Henderson
2017-06-14 16:08 ` Paolo Bonzini
2017-06-14 16:51 ` Richard Henderson
2017-06-14 17:08 ` Paolo Bonzini
2017-06-14 18:26 ` Richard Henderson
2017-06-14 19:07 ` Alex Bennée
2017-06-14 19:43 ` Richard Henderson
2017-06-16 20:01 ` Emilio G. Cota
2017-06-14 17:49 ` Alex Bennée
2017-06-14 17:53 ` Richard Henderson
2017-06-14 19:11 ` Peter Maydell
2017-06-14 19:19 ` Richard Henderson
2017-06-14 14:25 ` [Qemu-devel] [PATCH v1 0/3] Fixes for TCG hangs Philippe Mathieu-Daudé
2017-06-14 14:30 ` no-reply
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