All of lore.kernel.org
 help / color / mirror / Atom feed
* No GTT->VRAM unswapping with amdgpu?
@ 2023-05-12  1:31 Linus Lüssing
  2023-05-15 14:42 ` Alex Deucher
  0 siblings, 1 reply; 3+ messages in thread
From: Linus Lüssing @ 2023-05-12  1:31 UTC (permalink / raw)
  To: amd-gfx

Hi,

Initially noticed this in some games, which seem to be a bit lazy
with their VRAM allocations + freeing, that performance would drop
dramatically / become unusable once the VRAM is full and GTT gets
used. For instance in No Man's Sky after jumping a solar system
or on DCS World on several maps and in multiplayer. I'm using an
ATI/AMD Radeon RX 6650 XT, 8GB VRAM with an eGPU enclosure
(Razer Core X Chroma, Thunderbolt 3), connected via a 40Gbit/s
USB4 port. Which usually has great performance, until I hit the
VRAM limit.

I scripted some further tests and benchmarking around
memmtest_vulkan(*) and these were the results:

https://github.com/T-X/linux-amdgpu-radeon-vram-swapping-test/

I would have expected roughly the same speeds in all tests.
However tests 5) and 6) yielded significantly lower performance.

Which leads me to the conclusion that anything that gets allocated
on GTT stays there and is never unswapped from GTT / system memory
back to VRAM?

I also read that there was some rework with a new TTM allocator
in 2020. But dynamic (un)swapping via TTM seems currently unused?
Is this expected?

Regards, Linus

(*): https://github.com/GpuZelenograd/memtest_vulkan

^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2023-05-15 14:51 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2023-05-12  1:31 No GTT->VRAM unswapping with amdgpu? Linus Lüssing
2023-05-15 14:42 ` Alex Deucher
2023-05-15 14:51   ` Alex Deucher

This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.