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From: Chris Wilson <chris@chris-wilson.co.uk>
To: Keith Packard <keithp@keithp.com>, intel-gfx@lists.freedesktop.org
Subject: Re: [PATCH] drm/i915: Skip GPU wait for scanout pin while wedged
Date: Wed, 20 Jul 2011 01:03:17 +0100	[thread overview]
Message-ID: <aefc95$s7qt6@orsmga001.jf.intel.com> (raw)
In-Reply-To: <1311118003-3443-1-git-send-email-keithp@keithp.com>

On Tue, 19 Jul 2011 16:26:43 -0700, Keith Packard <keithp@keithp.com> wrote:
> Failing to pin a scanout buffer will most likely lead to a black
> screen, so if the GPU is wedged, then just let the pin happen and hope
> that things work out OK.

This doesn't prevent us returning an error should the wait-rendering abort
due to a GPU hang occurring in the middle of the wait.

i915_gem_object_pin_to_display_plane is used for more than just the
scanout, cursors and overlay are also included, otherwise we could just
ignore any errors. So,

/* Update the display engine regardless of any GPU hangs */
if (ret == -ERESTARTSYS)
	return ret;

-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre

  reply	other threads:[~2011-07-20  0:03 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-07-19 23:26 [PATCH] drm/i915: Skip GPU wait for scanout pin while wedged Keith Packard
2011-07-20  0:03 ` Chris Wilson [this message]
2011-07-20  0:22   ` Keith Packard
2011-07-29 21:47     ` [PATCH] drm/i915: Ignored GPU wedged errors while pinning scanout buffers Keith Packard
  -- strict thread matches above, loose matches on Subject: below --
2011-07-20  0:28 [PATCH] drm/i915: Skip GPU wait for scanout pin while wedged Keith Packard
2011-07-20 22:28 ` Chris Wilson

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