* [Bug 101749] sclk scales badly in war thunder
@ 2017-07-11 1:33 bugzilla-daemon
2017-07-11 16:00 ` bugzilla-daemon
` (3 more replies)
0 siblings, 4 replies; 5+ messages in thread
From: bugzilla-daemon @ 2017-07-11 1:33 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101749
Bug ID: 101749
Summary: sclk scales badly in war thunder
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: higuita@gmx.net
QA Contact: dri-devel@lists.freedesktop.org
When playing with war thunder and running radeon-profile on a A10-7850k and a
RX480, i notice that the GPU sclk scales from 300MHz to about 320-420MHz ...
very far from the max of 1.3GHz.
The GPU load is always low, about 20-30%, but if i manually increase the sclk
to the max, i get a performance increase of about 40% and the GPU load is still
about the same... i found that the GPU running above about 600-700MHz, i get
almost no performance increase... but the 300-400MHz is too low.
So for this game, amdgpu/radeonsi is not scaling as it should, probably the
game engine do not help. As far as i know, the game is mostly OpenGL 3.2, to
keep compatibility higher with older cards, if it matters.
I'm using kernel 4.12 and mesa-git 4db72852a16fc4a2a559255f9965e1d02e4f2b9c,
llvm 4.0.1 , on a slackware 64.
The game is free and have benchmark included, so anyone can test it.
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* [Bug 101749] sclk scales badly in war thunder
2017-07-11 1:33 [Bug 101749] sclk scales badly in war thunder bugzilla-daemon
@ 2017-07-11 16:00 ` bugzilla-daemon
2017-09-29 0:36 ` bugzilla-daemon
` (2 subsequent siblings)
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2017-07-11 16:00 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101749
--- Comment #1 from Christoph Haag <haagch@frickel.club> ---
Possibly the same as bug 100742 which is very visible with SteamVR.
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* [Bug 101749] sclk scales badly in war thunder
2017-07-11 1:33 [Bug 101749] sclk scales badly in war thunder bugzilla-daemon
2017-07-11 16:00 ` bugzilla-daemon
@ 2017-09-29 0:36 ` bugzilla-daemon
2019-06-25 1:10 ` bugzilla-daemon
2019-06-30 13:42 ` bugzilla-daemon
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2017-09-29 0:36 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101749
--- Comment #2 from higuita@gmx.net ---
a apitrace link in https://bugs.freedesktop.org/show_bug.cgi?id=101978#c5 may
help test this.
talking with other people, looks like amdgpu and war thunder are performing
badly in several GPUs, if not all of then
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* [Bug 101749] sclk scales badly in war thunder
2017-07-11 1:33 [Bug 101749] sclk scales badly in war thunder bugzilla-daemon
2017-07-11 16:00 ` bugzilla-daemon
2017-09-29 0:36 ` bugzilla-daemon
@ 2019-06-25 1:10 ` bugzilla-daemon
2019-06-30 13:42 ` bugzilla-daemon
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2019-06-25 1:10 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101749
Timothy Arceri <t_arceri@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #3 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Reports from bug 100742 are that this issue has improved with recent kernel
updates. Can you confirm is this is still an issue?
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* [Bug 101749] sclk scales badly in war thunder
2017-07-11 1:33 [Bug 101749] sclk scales badly in war thunder bugzilla-daemon
` (2 preceding siblings ...)
2019-06-25 1:10 ` bugzilla-daemon
@ 2019-06-30 13:42 ` bugzilla-daemon
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2019-06-30 13:42 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101749
higuita@gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |RESOLVED
Resolution|--- |FIXED
--- Comment #4 from higuita@gmx.net ---
war thunder game downgraded the existent opengl4 engine (used only by linux)
to opengl3 (share with macosx), to free resources to develop the vulkan
version, so i can't test anymore the same setup...
... but testing with the current oepngl3 version, sclk jumps to the max
frequency when the game is running, so i would say that this really improved a
lot in recent kernels
i'm using right now kernel 5.1.x kernel and mesa 19.1.1
So this can probably be closed
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