* [Bug 102574] glDrawBuffer crashes in case of surfaceless context
@ 2017-09-07 7:03 bugzilla-daemon
2019-09-18 19:40 ` bugzilla-daemon
0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2017-09-07 7:03 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=102574
Bug ID: 102574
Summary: glDrawBuffer crashes in case of surfaceless context
Product: Mesa
Version: 17.1
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i915
Assignee: dri-devel@lists.freedesktop.org
Reporter: v.vogelhuber@digitalendoscopy.de
QA Contact: dri-devel@lists.freedesktop.org
I've created a surfaceless OpenGL context using the EGL_KHR_surfaceless_context
extension together with eglGetPlatformDisplay/EGL_PLATFORM_GBM_MESA.
In this scenario there seem to be no valid default framebuffer which is Ok, as
I'm normally only render to FBOs with textures bound. Due to an error on my
side I called glDrawBuffer with GL_FRONT_LEFT while no FBO was bound.
This result in a crash in intel_buffers.c because in intelDrawBuffer()
dri2InvalidateDrawable is called with a null pointer which is
not checked in dri2InvalidateDrawable() or anywhere before.
While the root cause for triggering the error is on my side,
I think it may be better to raise an error instead of crashing.
So I propose to add a check to brw->driContext->driDrawablePriv
within intelDrawBuffer. Probably if the driDrawablePriv is nullptr
one should not call intel_prepare_render either.
Mesa 17.1 with Kernel 4.9.6 on Intel Apollo Lake GPU
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