From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and jagged shadows.
Date: Tue, 27 Feb 2018 23:55:30 +0000 [thread overview]
Message-ID: <bug-105282-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=105282
Bug ID: 105282
Summary: Divinity: Original Sin Enhanced Edition blocky and
jagged shadows.
Product: Mesa
Version: 17.3
Hardware: All
OS: Linux (All)
Status: NEW
Severity: enhancement
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: e.singularitycat@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
After working around the bugs described in #93551 and getting the game running,
I noticed that unless the shadow quality setting was at "Ultra", all rendered
shadows are blocky and jagged, with gaps appearing between the shadows cast be
apparently solid objects.
I messed around with some driconf options, and discovered that this rendering
issue goes away if setting the "glsl_correct_derivatives_after_discard" option.
Unfortunately, I couldn't get a working apitrace because of the LD_PRELOAD
hacks, but attached are two screenshots of roughly the same area, one without
the option (before.png) and one with (after.png).
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next reply other threads:[~2018-02-27 23:55 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2018-02-27 23:55 bugzilla-daemon [this message]
2018-02-27 23:56 ` [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and jagged shadows bugzilla-daemon
2018-02-27 23:57 ` bugzilla-daemon
2019-08-05 5:36 ` bugzilla-daemon
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