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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 106053] Drawing at screen boundary is very slow.
Date: Mon, 16 Apr 2018 21:55:47 +0000	[thread overview]
Message-ID: <bug-106053-502-0SO5q2Lu2b@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-106053-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=106053

--- Comment #3 from Roland Scheidegger <sroland@vmware.com> ---
(In reply to Marek Olšák from comment #2)
> r300g on RC410 uses software emulation for vertex shaders and clipping (the
> same code as llvmpipe), because the hardware doesn't have any vertex
> processor and clipper.
Can't the chip do guardband clipping? I thought all radeon chips (starting from
r100) could do this, regardless if they support hw tnl.
I could be wrong though (and I wouldn't know how large the guardband would be,
and certainly draw's handling of guardband if you enable it is a bit lacking,
since hw has fixed limits whereas draw will use a guardband twice the size of
the viewport).

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  parent reply	other threads:[~2018-04-16 21:55 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2018-04-15 10:08 [Bug 106053] Drawing at screen boundary is very slow bugzilla-daemon
2018-04-15 10:16 ` bugzilla-daemon
2018-04-15 15:40 ` bugzilla-daemon
2018-04-16 21:55 ` bugzilla-daemon [this message]
2018-04-16 22:05 ` bugzilla-daemon
2018-04-17  1:22 ` bugzilla-daemon

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