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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 107204] GPU hang (ring gfx timeout) in OpenGL game
Date: Thu, 12 Jul 2018 12:45:24 +0000	[thread overview]
Message-ID: <bug-107204-502@http.bugs.freedesktop.org/> (raw)


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https://bugs.freedesktop.org/show_bug.cgi?id=107204

            Bug ID: 107204
           Summary: GPU hang (ring gfx timeout) in OpenGL game
           Product: Mesa
           Version: git
          Hardware: All
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: fbz-me@milek7.pl
        QA Contact: dri-devel@lists.freedesktop.org

Created attachment 140587
  --> https://bugs.freedesktop.org/attachment.cgi?id=140587&action=edit
Dumps from GALLIUM_DDEBUG

It hangs in OpenGL game immediately after startup almost always (but sometimes
it goes through and works) with dmesg message:
>[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, last signaled seq=3324, last emitted seq=3327

I tested it on Radeon RX580, mainline kernel 4.18, Mesa 18.1.3 and Mesa git
c0874947f1.

I could provide game code for testing but I would have to package minimal
assets as full game weights pretty much.

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             reply	other threads:[~2018-07-12 12:45 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2018-07-12 12:45 bugzilla-daemon [this message]
2018-07-13 16:25 ` [Bug 107204] GPU hang (ring gfx timeout) with out of bounds UBO read in shader bugzilla-daemon
2018-07-13 16:28 ` bugzilla-daemon
2019-09-25 18:09 ` bugzilla-daemon

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