* [Bug 110635] briefly flashing corruption when playing various OGL games
2019-05-07 13:29 [Bug 110635] briefly flashing corruption when playing various OGL games bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=110635
--- Comment #1 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Looks like it might be the same as bug #110575.
Do either of these go away when you run steam with the following:
R600_DEBUG=zerovram steam
Or setting the launch options for the game in steam to:
R600_DEBUG=zerovram %command%
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https://bugs.freedesktop.org/show_bug.cgi?id=110635
--- Comment #2 from tempel.julian@gmail.com ---
The mesa-git build of mine was from after that commit, and a profile already
applies it to Dying Light as well. :)
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https://bugs.freedesktop.org/show_bug.cgi?id=110635
--- Comment #3 from tempel.julian@gmail.com ---
Skyrim in both wined3d and Gallium Nine is affected as well.
How could we start bisecting it? It seems something's broken in Gallium and I'd
really like to have it fixed. :)
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https://bugs.freedesktop.org/show_bug.cgi?id=110635
--- Comment #4 from tempel.julian@gmail.com ---
It looks a lot like it that AMD_DEBUG=nodma prevents the artifacts from
occurring.
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https://bugs.freedesktop.org/show_bug.cgi?id=110635
Danylo <danylo.piliaiev@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |danylo.piliaiev@gmail.com
--- Comment #5 from Danylo <danylo.piliaiev@gmail.com> ---
Yep, AMD_DEBUG=nodma works
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https://bugs.freedesktop.org/show_bug.cgi?id=110635
--- Comment #6 from Andrew Sheldon <asheldon55@gmail.com> ---
I get similar symptoms with Assassins Creed: Unity run under DXVK (with RADV).
The issue doesn't occur with LLVM8, and seems to be a regression in LLVM9 since
it worked fine with the last compile of LLVM9 I used (early May).
The workarounds don't work in my case (nodma, zerovram) so it might be a
separate issue.
Here's a screenshot of the glitch: https://imgur.com/aUgSjW1
See top left for most obvious example of it, although you can see blockiness
across the image.
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https://bugs.freedesktop.org/show_bug.cgi?id=110635
--- Comment #7 from tempel.julian@gmail.com ---
The OGL issue occurs with both LLVM 8 and 9-git, so there might not be a
connection to your radv issue here. I suppose LLVM 9 would also be fine with
AMD_DEBUG=nodma & radeonsi, which indicates that the bug really is in the async
DMA code of radeonsi (or at least triggers it).
I also would suppose that RADV_PERFTEST= doesn't have to know the same values
like AMD_DEBUG=, which afaik applies only to radeonsi.
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--- Comment #8 from tempel.julian@gmail.com ---
Could we get an update on this?
Apparently AMD_DEBUG=nodma makes the corruption completely disappear, so it
seems the issue really is caused by asynchronous DMA.
If the cause of the issue is not easy to find, perhaps disable async DMA by
default? It doesn't seem to affect performance at all (at least not in wined3d
and Gallium Nine) and it doesn't look like a good idea to me to have corruption
in a vast number of games by default.
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--- Comment #9 from tempel.julian@gmail.com ---
*bump*
Situation unchanged with recent llvm-git and mesa-git.
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--- Comment #10 from tempel.julian@gmail.com ---
Bug still present with
mesa-git 19.2.0_devel.112439.11a3679e3ab
llvm-git 9.0.0_r320439.9e8e8c60fa
Is GFX8 not receiving any fixes anymore?
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--- Comment #11 from Marek Olšák <maraeo@gmail.com> ---
I plan to disable SDMA image copies by default in dGPUs.
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GitLab Migration User <gitlab-migration@fdo.invalid> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |MOVED
--- Comment #12 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1399.
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