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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.sourceforge.net
Subject: [Bug 25916] New: floating point texture coordinates inverted
Date: Wed,  6 Jan 2010 08:29:23 -0800 (PST)	[thread overview]
Message-ID: <bug-25916-502@http.bugs.freedesktop.org/> (raw)

http://bugs.freedesktop.org/show_bug.cgi?id=25916

           Summary: floating point texture coordinates inverted
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/R600
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: pierre-bugzilla@ossman.eu


All floating point textures seem to get their coordinates inverted. I don't
know if this is a generic mesa bug or something specific to r600 as swrast
doesn't support float textures yet. Works fine with fglrx though.

I've confirmed the issue by using the exact same program and just switching
between a GL_RGBA16F_ARB and a GL_RGBA texture. The first gets both the s and t
coordinate inverted and the second works fine.


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             reply	other threads:[~2010-01-06 16:29 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-01-06 16:29 bugzilla-daemon [this message]
2010-01-06 16:48 ` [Bug 25916] floating point texture coordinates inverted bugzilla-daemon
2010-01-06 17:22 ` [Bug 25916] floating point texture components reversed bugzilla-daemon
2010-01-06 17:46 ` bugzilla-daemon

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