* [Bug 25916] New: floating point texture coordinates inverted
@ 2010-01-06 16:29 bugzilla-daemon
2010-01-06 16:48 ` [Bug 25916] " bugzilla-daemon
` (2 more replies)
0 siblings, 3 replies; 4+ messages in thread
From: bugzilla-daemon @ 2010-01-06 16:29 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=25916
Summary: floating point texture coordinates inverted
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: pierre-bugzilla@ossman.eu
All floating point textures seem to get their coordinates inverted. I don't
know if this is a generic mesa bug or something specific to r600 as swrast
doesn't support float textures yet. Works fine with fglrx though.
I've confirmed the issue by using the exact same program and just switching
between a GL_RGBA16F_ARB and a GL_RGBA texture. The first gets both the s and t
coordinate inverted and the second works fine.
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^ permalink raw reply [flat|nested] 4+ messages in thread
* [Bug 25916] floating point texture coordinates inverted
2010-01-06 16:29 [Bug 25916] New: floating point texture coordinates inverted bugzilla-daemon
@ 2010-01-06 16:48 ` bugzilla-daemon
2010-01-06 17:22 ` [Bug 25916] floating point texture components reversed bugzilla-daemon
2010-01-06 17:46 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2010-01-06 16:48 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=25916
--- Comment #1 from Alex Deucher <agd5f@yahoo.com> 2010-01-06 08:48:07 PST ---
The swizzles may be wrong for some texture formats. See r600GetTexFormat() in
r600_texstate.c.
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* [Bug 25916] floating point texture components reversed
2010-01-06 16:29 [Bug 25916] New: floating point texture coordinates inverted bugzilla-daemon
2010-01-06 16:48 ` [Bug 25916] " bugzilla-daemon
@ 2010-01-06 17:22 ` bugzilla-daemon
2010-01-06 17:46 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2010-01-06 17:22 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=25916
Pierre Ossman <pierre-bugzilla@ossman.eu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|floating point texture |floating point texture
|coordinates inverted |components reversed
--- Comment #2 from Pierre Ossman <pierre-bugzilla@ossman.eu> 2010-01-06 09:22:31 PST ---
As Alex guessed, it was a swizzling problem, not a coordinate one (the texture
I was using made the it more or less impossible to tell the difference). Patch
has been sent to Alex, and is also available here for a while:
http://pastebin.com/m72ead66
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^ permalink raw reply [flat|nested] 4+ messages in thread
* [Bug 25916] floating point texture components reversed
2010-01-06 16:29 [Bug 25916] New: floating point texture coordinates inverted bugzilla-daemon
2010-01-06 16:48 ` [Bug 25916] " bugzilla-daemon
2010-01-06 17:22 ` [Bug 25916] floating point texture components reversed bugzilla-daemon
@ 2010-01-06 17:46 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2010-01-06 17:46 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=25916
Alex Deucher <agd5f@yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #3 from Alex Deucher <agd5f@yahoo.com> 2010-01-06 09:46:15 PST ---
pushed: c9befda13a000f7ad2221e957615c909bff279f8
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2010-01-06 16:29 [Bug 25916] New: floating point texture coordinates inverted bugzilla-daemon
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2010-01-06 17:22 ` [Bug 25916] floating point texture components reversed bugzilla-daemon
2010-01-06 17:46 ` bugzilla-daemon
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