* [Bug 25934] Segfaults while parsing a shader shown to work on other platforms
2010-01-07 6:37 [Bug 25934] New: Segfaults while parsing a shader shown to work on other platforms bugzilla-daemon
@ 2010-01-07 7:41 ` bugzilla-daemon
2010-01-07 7:54 ` bugzilla-daemon
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From: bugzilla-daemon @ 2010-01-07 7:41 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=25934
--- Comment #1 from Lucas Paul <reilithion@gmail.com> 2010-01-06 23:41:04 PST ---
Created an attachment (id=32492)
--> (http://bugs.freedesktop.org/attachment.cgi?id=32492)
The offending Cg source, extracted from gdb output and with some escape
sequences converted
It was suggested to me to make the shader's source a bit more
readable/accessible, so here it is with \n, \t, and \\ converted into newlines,
tabs, and \, repsectively.
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^ permalink raw reply [flat|nested] 8+ messages in thread* [Bug 25934] Segfaults while parsing a shader shown to work on other platforms
2010-01-07 6:37 [Bug 25934] New: Segfaults while parsing a shader shown to work on other platforms bugzilla-daemon
2010-01-07 7:41 ` [Bug 25934] " bugzilla-daemon
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From: bugzilla-daemon @ 2010-01-07 7:54 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=25934
--- Comment #2 from Frank Richter <resqu@gmx.ch> 2010-01-06 23:54:19 PST ---
Created an attachment (id=32494)
--> (http://bugs.freedesktop.org/attachment.cgi?id=32494)
Problematic ARB source code
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^ permalink raw reply [flat|nested] 8+ messages in thread* [Bug 25934] Segfaults while parsing a shader shown to work on other platforms
2010-01-07 6:37 [Bug 25934] New: Segfaults while parsing a shader shown to work on other platforms bugzilla-daemon
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From: bugzilla-daemon @ 2010-01-07 7:55 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=25934
Frank Richter <resqu@gmx.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #32492|0 |1
is obsolete| |
--- Comment #3 from Frank Richter <resqu@gmx.ch> 2010-01-06 23:55:45 PST ---
Created an attachment (id=32495)
--> (http://bugs.freedesktop.org/attachment.cgi?id=32495)
Cg source
Same data as attachment 32492, but with fixed MIME type
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^ permalink raw reply [flat|nested] 8+ messages in thread* [Bug 25934] Segfaults while parsing a shader shown to work on other platforms
2010-01-07 6:37 [Bug 25934] New: Segfaults while parsing a shader shown to work on other platforms bugzilla-daemon
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From: bugzilla-daemon @ 2010-01-07 16:20 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=25934
--- Comment #4 from Brian Paul <brian.e.paul@gmail.com> 2010-01-07 08:20:27 PST ---
I can't reproduce this. I forced the parser to call the yyerror() function
where your gdb log indicated. I don't get a segfault in vfprintf() or
strlen().
Could you try recompiling Mesa for debug (-g) and retesting?
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^ permalink raw reply [flat|nested] 8+ messages in thread* [Bug 25934] Segfaults while parsing a shader shown to work on other platforms
2010-01-07 6:37 [Bug 25934] New: Segfaults while parsing a shader shown to work on other platforms bugzilla-daemon
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From: bugzilla-daemon @ 2010-01-08 19:23 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=25934
--- Comment #5 from Lucas Paul <reilithion@gmail.com> 2010-01-08 11:23:12 PST ---
Brian, since I've been using Gentoo's portage system to build Mesa, I'm not
sure how to give it specific switches, like -g, for compiling. I was under the
impression that I was building Mesa with separate debugging information split
off in its own file (Portage's splitdebug feature and the debug USE flag), so
I'm also not entirely sure what the key difference you're after is, either.
How do you suggest I proceed?
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^ permalink raw reply [flat|nested] 8+ messages in thread* [Bug 25934] Segfaults while parsing a shader shown to work on other platforms
2010-01-07 6:37 [Bug 25934] New: Segfaults while parsing a shader shown to work on other platforms bugzilla-daemon
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From: bugzilla-daemon @ 2010-01-14 4:49 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=25934
--- Comment #6 from Lucas Paul <reilithion@gmail.com> 2010-01-13 20:49:41 PST ---
After recompiling (once with Portage's nostrip feature, then again with
splitdebug) the latest code, I'm no longer able to reproduce the issue either.
I guess the bug should be closed, since nobody seemed sure what was causing it
in the first place.
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^ permalink raw reply [flat|nested] 8+ messages in thread* [Bug 25934] Segfaults while parsing a shader shown to work on other platforms
2010-01-07 6:37 [Bug 25934] New: Segfaults while parsing a shader shown to work on other platforms bugzilla-daemon
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From: bugzilla-daemon @ 2010-04-11 10:24 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=25934
Corbin Simpson <MostAwesomedude@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |NOTABUG
--- Comment #7 from Corbin Simpson <MostAwesomedude@gmail.com> 2010-04-11 03:24:02 PDT ---
Closing.
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