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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.sourceforge.net
Subject: [Bug 26570] New: [r6xx DRI] KMS enabled: GLSL white washing corruption (seen in Second Life)
Date: Sun, 14 Feb 2010 20:28:12 -0800 (PST)	[thread overview]
Message-ID: <bug-26570-502@http.bugs.freedesktop.org/> (raw)

http://bugs.freedesktop.org/show_bug.cgi?id=26570

           Summary: [r6xx DRI] KMS enabled: GLSL white washing corruption
                    (seen in Second Life)
           Product: DRI
           Version: DRI CVS
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: low
         Component: DRM/Radeon
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: shawn.starr@rogers.com


I enabled GLSL in Second Life and noticed some corruption with reflections of
lighting (see attached jpg images)

When enabling GLSL initially, there is a delay compiling the fragment and
shader programs (the game screen goes completely white) then slowly begins to
execute the programs.


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             reply	other threads:[~2010-02-15  4:28 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-02-15  4:28 bugzilla-daemon [this message]
2010-02-15  4:28 ` [Bug 26570] [r6xx DRI] KMS enabled: GLSL white washing corruption (seen in Second Life) bugzilla-daemon
2010-02-15  4:29 ` bugzilla-daemon
2010-02-15 12:12 ` bugzilla-daemon
2010-03-05  3:48 ` bugzilla-daemon
2010-03-06  5:27 ` bugzilla-daemon
2010-04-30  3:05 ` bugzilla-daemon
2010-04-30  3:05 ` bugzilla-daemon
2010-12-05  6:37 ` bugzilla-daemon

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