From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.sourceforge.net
Subject: [Bug 26570] New: [r6xx DRI] KMS enabled: GLSL white washing corruption (seen in Second Life)
Date: Sun, 14 Feb 2010 20:28:12 -0800 (PST) [thread overview]
Message-ID: <bug-26570-502@http.bugs.freedesktop.org/> (raw)
http://bugs.freedesktop.org/show_bug.cgi?id=26570
Summary: [r6xx DRI] KMS enabled: GLSL white washing corruption
(seen in Second Life)
Product: DRI
Version: DRI CVS
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: low
Component: DRM/Radeon
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: shawn.starr@rogers.com
I enabled GLSL in Second Life and noticed some corruption with reflections of
lighting (see attached jpg images)
When enabling GLSL initially, there is a delay compiling the fragment and
shader programs (the game screen goes completely white) then slowly begins to
execute the programs.
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next reply other threads:[~2010-02-15 4:28 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2010-02-15 4:28 bugzilla-daemon [this message]
2010-02-15 4:28 ` [Bug 26570] [r6xx DRI] KMS enabled: GLSL white washing corruption (seen in Second Life) bugzilla-daemon
2010-02-15 4:29 ` bugzilla-daemon
2010-02-15 12:12 ` bugzilla-daemon
2010-03-05 3:48 ` bugzilla-daemon
2010-03-06 5:27 ` bugzilla-daemon
2010-04-30 3:05 ` bugzilla-daemon
2010-04-30 3:05 ` bugzilla-daemon
2010-12-05 6:37 ` bugzilla-daemon
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