* [Bug 27996] [r300g] Sins of a Solar Empire crash when entering menu
2010-05-06 15:50 [Bug 27996] New: [r300g] Sins of a Solar Empire crash when entering menu bugzilla-daemon
@ 2010-05-06 15:51 ` bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-06 15:51 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=27996
Pavel Ondračka <drakkk@centrum.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
CC| |jfonseca@vmware.com
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 27996] [r300g] Sins of a Solar Empire crash when entering menu
2010-05-06 15:50 [Bug 27996] New: [r300g] Sins of a Solar Empire crash when entering menu bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-06 15:51 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #1 from Pavel Ondračka <drakkk@centrum.cz> 2010-05-06 08:51:49 PDT ---
Created an attachment (id=35462)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35462)
dmesg
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 27996] [r300g] Sins of a Solar Empire crash when entering menu
2010-05-06 15:50 [Bug 27996] New: [r300g] Sins of a Solar Empire crash when entering menu bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-06 16:25 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #2 from José Fonseca <jfonseca@vmware.com> 2010-05-06 09:25:34 PDT ---
Hi Pavel,
The commit you mention enables features which were until now never advertised
-- many applications were not using GLSL because they thought the hardware had
no native support for it. It's likely the bug is in the this feature (GLSL
compilation) and not on the commit itself.
Can you get a stack trace showing where inside the driver the crash is
happening?
Jose
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 27996] [r300g] Sins of a Solar Empire crash when entering menu
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From: bugzilla-daemon @ 2010-05-06 16:28 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #3 from Pavel Ondračka <drakkk@centrum.cz> 2010-05-06 09:28:53 PDT ---
(In reply to comment #2)
> Can you get a stack trace showing where inside the driver the crash is
> happening?
How can I do that?
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From: bugzilla-daemon @ 2010-05-06 17:47 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #4 from Pavel Ondračka <drakkk@centrum.cz> 2010-05-06 10:47:09 PDT ---
Created an attachment (id=35464)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35464)
wine backtrace
I was able to get a Wine backtrace, I hope this is helpful.
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 27996] [r300g] Sins of a Solar Empire crash when entering menu
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From: bugzilla-daemon @ 2010-05-06 18:05 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #5 from Marek Olšák <maraeo@gmail.com> 2010-05-06 11:05:49 PDT ---
From the first log:
"r300: Max size of the constant buffer is 256*4 floats."
immediately followed by abort in the code.
We really need fine-grained shader limits, applications seem to make fatal
decisions based on them.
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 27996] [r300g] Sins of a Solar Empire crash when entering menu
2010-05-06 15:50 [Bug 27996] New: [r300g] Sins of a Solar Empire crash when entering menu bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-14 1:55 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #6 from Marek Olšák <maraeo@gmail.com> 2010-05-13 18:55:16 PDT ---
Could you please re-test the game with current mesa git?
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 27996] [r300g] Sins of a Solar Empire crash when entering menu
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From: bugzilla-daemon @ 2010-05-14 12:23 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=27996
Pavel Ondračka <drakkk@centrum.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #35461|0 |1
is obsolete| |
Attachment #35464|0 |1
is obsolete| |
--- Comment #7 from Pavel Ondračka <drakkk@centrum.cz> 2010-05-14 05:23:00 PDT ---
Created an attachment (id=35650)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35650)
wine log
It still doesn't work, attaching new log.
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 27996] [r300g] Sins of a Solar Empire crash when entering menu
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From: bugzilla-daemon @ 2010-05-14 18:15 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #8 from Marek Olšák <maraeo@gmail.com> 2010-05-14 11:15:04 PDT ---
OK so the problem is the game creates a larger constant buffer than hw can
handle, but it seems to use only a small portion of the buffer. I've changed
the code so that it does not abort (commit
93c997a9146e0b50186df684f4847fb0124ada11). Please close the bug if it helps
you.
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 27996] [r300g] Sins of a Solar Empire crash when entering menu
2010-05-06 15:50 [Bug 27996] New: [r300g] Sins of a Solar Empire crash when entering menu bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-14 19:07 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=27996
Pavel Ondračka <drakkk@centrum.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #9 from Pavel Ondračka <drakkk@centrum.cz> 2010-05-14 12:07:26 PDT ---
The crash is gone now, closing
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