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* [Bug 28628] New: GLSL Shader Error on R300g
@ 2010-06-20 19:00 bugzilla-daemon
  2010-06-20 19:01 ` [Bug 28628] " bugzilla-daemon
                   ` (3 more replies)
  0 siblings, 4 replies; 5+ messages in thread
From: bugzilla-daemon @ 2010-06-20 19:00 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=28628

           Summary: GLSL Shader Error on R300g
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/r300
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: crumja@gmail.com


Neverwinter Nights 2 normally runs fine on wine under fglrx and other
proprietary drivers. However, using git build of r300g at time of posting
results in errors in the generated GLSL code that's caught by the command
buffer.

Attached is the exact error output from wine.

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^ permalink raw reply	[flat|nested] 5+ messages in thread

end of thread, other threads:[~2010-08-03 22:25 UTC | newest]

Thread overview: 5+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2010-06-20 19:00 [Bug 28628] New: GLSL Shader Error on R300g bugzilla-daemon
2010-06-20 19:01 ` [Bug 28628] " bugzilla-daemon
2010-06-22 23:48 ` bugzilla-daemon
2010-06-22 23:52 ` [Bug 28628] [r300g] ARB_vp: error: relative address offset too large (163) bugzilla-daemon
2010-08-03 22:25 ` bugzilla-daemon

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