* [Bug 28847] Regnum Online only works in safe mode
2010-06-30 14:27 [Bug 28847] New: Regnum Online only works in safe mode bugzilla-daemon
@ 2010-06-30 14:27 ` bugzilla-daemon
2010-07-08 22:58 ` [Bug 28847] [r300c, r300g] " bugzilla-daemon
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From: bugzilla-daemon @ 2010-06-30 14:27 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28847
--- Comment #1 from Sven Arvidsson <sa@whiz.se> 2010-06-30 07:27:42 PDT ---
Created an attachment (id=36634)
--> (https://bugs.freedesktop.org/attachment.cgi?id=36634)
RO with r300g
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^ permalink raw reply [flat|nested] 13+ messages in thread* [Bug 28847] [r300c, r300g] Regnum Online only works in safe mode
2010-06-30 14:27 [Bug 28847] New: Regnum Online only works in safe mode bugzilla-daemon
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From: bugzilla-daemon @ 2010-07-08 22:58 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=28847
Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Regnum Online only works in |[r300c, r300g] Regnum
|safe mode |Online only works in safe
| |mode
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^ permalink raw reply [flat|nested] 13+ messages in thread* [Bug 28847] [r300c, r300g] Regnum Online only works in safe mode
2010-06-30 14:27 [Bug 28847] New: Regnum Online only works in safe mode bugzilla-daemon
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From: bugzilla-daemon @ 2010-07-17 21:11 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=28847
--- Comment #2 from Sven Arvidsson <sa@whiz.se> 2010-07-17 14:11:28 PDT ---
Created an attachment (id=37161)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37161)
Screenshot of bug in RO in safe mode
Even safe mode isn't working perfectly. Every few seconds all characters
flickers and seems to lose their shape. The attached screenshot shows the bug.
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From: bugzilla-daemon @ 2010-07-18 6:48 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=28847
--- Comment #3 from Marek Olšák <maraeo@gmail.com> 2010-07-17 23:48:09 PDT ---
It looks like a new issue, can you bisect it?
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From: bugzilla-daemon @ 2010-07-18 16:26 UTC (permalink / raw)
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--- Comment #4 from Sven Arvidsson <sa@whiz.se> 2010-07-18 09:26:33 PDT ---
This is odd, I can only reproduce it with some of the games NPCs now, not my
own character. I'm not really sure what has changed from yesterday, but I guess
it's possible that some update to the game has changed the behaviour.
Doesn't seem to be a new bug though, I can reproduce it with the same checkout
as I used in my initial bug report. Probably didn't notice it then, or forgot
to mention it.
The bug seems to have something to do with the angle or location from which I
look at an NPC, shifting slightly to the right or left will either show it
rendered properly, or corrupt.
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From: bugzilla-daemon @ 2010-09-10 23:03 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28847
Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/DRI/r300 |Drivers/Gallium/r300
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From: bugzilla-daemon @ 2010-09-26 20:03 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=28847
--- Comment #5 from Sven Arvidsson <sa@whiz.se> 2010-09-26 13:03:52 PDT ---
The bug in safe mode (the one in the screenshot) goes away if RADEON_NO_TCL=1
is set.
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From: bugzilla-daemon @ 2011-02-11 15:31 UTC (permalink / raw)
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--- Comment #6 from Marek Olšák <maraeo@gmail.com> 2011-02-11 07:31:18 PST ---
The bug with corrupted vertices appears to be fixed.
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2011-04-16 13:59 ` [Bug 28847] Regnum Online: shader backend not rendering bugzilla-daemon
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From: bugzilla-daemon @ 2011-02-11 17:41 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28847
Sven Arvidsson <sa@whiz.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #36634|0 |1
is obsolete| |
Attachment #37161|0 |1
is obsolete| |
--- Comment #7 from Sven Arvidsson <sa@whiz.se> 2011-02-11 09:41:09 PST ---
Created an attachment (id=43260)
--> (https://bugs.freedesktop.org/attachment.cgi?id=43260)
Regnum with shader backend
(In reply to comment #6)
> The bug with corrupted vertices appears to be fixed.
Indeed, the fixed function backend seems to be working fine now.
The shader backend is still busted (screenshot attached). Not sure if it's
relevant, but Intel has been making some progress on that end:
https://bugs.freedesktop.org/show_bug.cgi?id=28138#c13
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^ permalink raw reply [flat|nested] 13+ messages in thread* [Bug 28847] Regnum Online: shader backend not rendering
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From: bugzilla-daemon @ 2011-04-16 13:59 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=28847
Sven Arvidsson <sa@whiz.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[r300c, r300g] Regnum |Regnum Online: shader
|Online only works in safe |backend not rendering
|mode |
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^ permalink raw reply [flat|nested] 13+ messages in thread* [Bug 28847] Regnum Online: shader backend not rendering
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From: bugzilla-daemon @ 2011-09-17 3:22 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=28847
--- Comment #8 from Tom Stellard <tstellar@gmail.com> 2011-09-16 20:22:50 PDT ---
Is this still an issue with the latest mesa from git?
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^ permalink raw reply [flat|nested] 13+ messages in thread* [Bug 28847] Regnum Online: shader backend not rendering
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From: bugzilla-daemon @ 2011-09-19 19:05 UTC (permalink / raw)
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Sven Arvidsson <sa@whiz.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #9 from Sven Arvidsson <sa@whiz.se> 2011-09-19 12:05:02 PDT ---
(In reply to comment #8)
> Is this still an issue with the latest mesa from git?
The game is still busted, but this is not specific to r300g but a problem with
the GLSL compiler. There's already bug 28138 open about this, but that's filed
against i965 and Intel is making some progress there, but only on their own
backend.
It's probably easier to close this report and file a new one against Mesa core
to keep things simple.
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