* [Bug 29013] New: [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE
@ 2010-07-12 8:51 bugzilla-daemon
2010-08-18 2:19 ` [Bug 29013] " bugzilla-daemon
0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2010-07-12 8:51 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=29013
Summary: [r300g] translate_rgb_op: unknown opcode ILLEGAL
OPCODE
Product: Mesa
Version: git
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: remi.meier@gmail.com
Created an attachment (id=36952)
--> (https://bugs.freedesktop.org/attachment.cgi?id=36952)
RADEON_DEBUG="fp" output
A small fragment shader produces the following output:
--------------------------------------------------------------
r300: Unknown TGSI/RC opcode: CAL
r300: Unknown TGSI/RC opcode: BGNSUB
r300: Unknown TGSI/RC opcode: ENDSUB
r300 FP: Compiler Error:
r500_fragprog_emit.c::translate_rgb_op(): translate_rgb_op: unknown opcode
ILLEGAL OPCODE
Using a dummy shader instead.
If there's an 'unknown opcode' message, please file a bug report and attach
this log.
--------------------------------------------------------------
The shader looks like this:
--------------------------------------------------------------
vec3 floatToColor(float x)
{
if(x == 1.0)
return vec3(0, 0, 0);
}
void main()
{
gl_FragColor.rgb = floatToColor(1);
}
--------------------------------------------------------------
RADEON_DEBUG="fp" output is attached
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* [Bug 29013] [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE
2010-07-12 8:51 [Bug 29013] New: [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE bugzilla-daemon
@ 2010-08-18 2:19 ` bugzilla-daemon
0 siblings, 0 replies; 2+ messages in thread
From: bugzilla-daemon @ 2010-08-18 2:19 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=29013
Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #1 from Marek Olšák <maraeo@gmail.com> 2010-08-17 19:19:30 PDT ---
Fixed with the new GLSL compiler. Closing..
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