* [Bug 29901] New: [r300g] Programs crash with segfault
@ 2010-08-31 9:14 bugzilla-daemon
2010-09-06 3:35 ` [Bug 29901] " bugzilla-daemon
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From: bugzilla-daemon @ 2010-08-31 9:14 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=29901
Summary: [r300g] Programs crash with segfault
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: ncl@privat.dk
In the last week a lot of my program crash with a segfault (OpenSceneGraph,
Blender 2.5.3, Make Human etc.). Other program with gallium works ok. They all
crash the same way and here are my (gdb) bt:
Program received signal SIGSEGV, Segmentation fault.
#0 0x00007fffe52fd130 in r300_emit_aos_swtcl (r300=0xfceb40, indexed=0 '\000')
at r300_emit.c:847
#1 0x00007fffe52fec13 in r300_render_draw_arrays (render=0xb01750,
start=<value optimised out>, count=4) at r300_render.c:834
#2 0x00007fffe54bb52b in draw_pt_emit_linear (emit=<value optimised out>,
vert_info=<value optimised out>, prim_info=0x7fffffff9930) at
draw/draw_pt_emit.c:265
#3 0x00007fffe54ba49e in emit (middle=0xa69800, fetch_info=0x7fffffff9960,
prim_info=0x7fffffff9930) at draw/draw_pt_fetch_shade_pipeline_llvm.c:200
#4 llvm_pipeline_generic (middle=0xa69800, fetch_info=0x7fffffff9960,
prim_info=0x7fffffff9930) at draw/draw_pt_fetch_shade_pipeline_llvm.c:288
#5 0x00007fffe54ba5a4 in llvm_middle_end_linear_run (middle=0xc7, start=<value
optimised out>, count=4, prim_flags=201) at
draw/draw_pt_fetch_shade_pipeline_llvm.c:348
#6 0x00007fffe5479981 in vsplit_segment_simple_linear (frontend=0xff60c0,
start=368, count=4) at draw/draw_pt_vsplit_tmp.h:229
#7 vsplit_run_linear (frontend=0xff60c0, start=368, count=4) at
draw/draw_split_tmp.h:61
#8 0x00007fffe5475ba5 in draw_pt_arrays (draw=0xfe1570, info=0x7fffffffa170)
at draw/draw_pt.c:113
#9 draw_vbo (draw=0xfe1570, info=0x7fffffffa170) at draw/draw_pt.c:398
#10 0x00007fffe52ffc86 in r300_swtcl_draw_vbo (pipe=0xfceb40,
info=0x7fffffffa170) at r300_render.c:687
#11 0x00007fffe5430b8b in st_draw_vbo (ctx=<value optimised out>, arrays=<value
optimised out>, prims=<value optimised out>, nr_prims=<value optimised out>,
ib=0x0, index_bounds_valid=<value optimised out>, min_index=0, max_index=511)
at state_tracker/st_draw.c:722
#12 0x00007fffe5454588 in vbo_save_playback_vertex_list (ctx=0x100cc20,
data=0xe178b0) at vbo/vbo_save_draw.c:287
#13 0x00007fffe5340d7a in ext_opcode_execute (ctx=0x100cc20, list=<value
optimised out>) at main/dlist.c:533
#14 execute_list (ctx=0x100cc20, list=<value optimised out>) at
main/dlist.c:6883
#15 0x00007fffe5343922 in _mesa_CallList (list=3) at main/dlist.c:8140
My system: Radeon 1250x (rs600), ubuntu maverick 10.10 64 bit, running mesa
from xorg-edgers fresh X crack (mesa from 30/8/2010).
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From: bugzilla-daemon @ 2010-09-06 3:35 UTC (permalink / raw)
To: dri-devel
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--- Comment #1 from Tom Stellard <tstellar@gmail.com> 2010-09-05 20:35:27 PDT ---
Created an attachment (id=38465)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38465)
Output from civ4 with RADEON_DEBUG=swtcl
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@ 2010-09-06 3:36 ` bugzilla-daemon
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From: bugzilla-daemon @ 2010-09-06 3:36 UTC (permalink / raw)
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--- Comment #2 from Tom Stellard <tstellar@gmail.com> 2010-09-05 20:36:44 PDT ---
I have the same problem running civ4 via wine on my RC410. I've bisected this
bug and the first bad commit is eb430b0e948caf02b9f4095d0e1435880073c2aa
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From: bugzilla-daemon @ 2010-09-06 3:41 UTC (permalink / raw)
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Tom Stellard <tstellar@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[r300g] Programs crash with |[r300g] Commit
|segfault |eb430b0e948caf02b9f4095d0e1
| |435880073c2aa breaks swtcl
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From: bugzilla-daemon @ 2010-09-06 22:33 UTC (permalink / raw)
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--- Comment #3 from Dave Airlie <airlied@freedesktop.org> 2010-09-06 15:33:01 PDT ---
weird I'm having trouble reproducing this on real r300 using RADEON_NO_TCL=1
Niels can you give me an exact OSG example to run?
blender 2.4 seems fine here.
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From: bugzilla-daemon @ 2010-09-09 23:41 UTC (permalink / raw)
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--- Comment #4 from Tom Stellard <tstellar@gmail.com> 2010-09-09 16:41:17 PDT ---
I can reproduce this bug with the game nexuiz (http://alientrap.org/nexuiz/).
This is on an RV515 with RADEON_NO_TCL=1. The game crashes right right before
the main menu loads.
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From: bugzilla-daemon @ 2010-09-10 22:13 UTC (permalink / raw)
To: dri-devel
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Matt Turner <mattst88@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/DRI/r300 |Drivers/Gallium/r300
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From: bugzilla-daemon @ 2010-09-13 11:30 UTC (permalink / raw)
To: dri-devel
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--- Comment #5 from Marek Olšák <maraeo@gmail.com> 2010-09-13 04:30:10 PDT ---
The problem is:
- r300_render_allocate_vertices allocates a vertex buffer.
- Draw stores vertices in the buffer.
- r300_render_draw_arrays is called.
- r300_prepare_for_rendering is called and inside that function, assume the
command stream is full and must be flushed. r300_flush calls
r300_draw_flush_vbuf, which releases the vertex buffer.
- r300_prepare_for_rendering begins to emit states.
- r300_emit_aos_swtcl is called, which crashes due to the buffer having been
deleted.
The commit 0392e48867c27f2aa445c5c9b35f4a52ecef2f2d in Mesa fixes the
regressions I was able to reproduce.
I have split r300_prepare_for_rendering into 2 parts:
- r300_reserve_cs_dwords, which is called before r300_render_allocate_vertices
- r300_emit_states, which is called instead of r300_prepare_for_rendering
Please test.
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From: bugzilla-daemon @ 2010-09-14 16:57 UTC (permalink / raw)
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Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[r300g] Commit |[r300g] emit_aos_swtcl
|eb430b0e948caf02b9f4095d0e1 |crash
|435880073c2aa breaks swtcl |
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From: bugzilla-daemon @ 2010-09-15 3:26 UTC (permalink / raw)
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--- Comment #6 from Tom Stellard <tstellar@gmail.com> 2010-09-14 20:26:59 PDT ---
nexuiz works now, but I am still having problems running civ4 with wine.
Using mesa from git, commit fd7f70af4897e4e31b11562eb1c473f0ee00fce5 I get this
assertion failure:
r300_render.c:973:r300_render_draw_elements: Assertion `6 + (short_count+1)/2
<= (cs_copy->ndw - cs_copy->cdw)' failed.
With commit 0b9eb5c9bb03e5134d9a41786178100109e80c5a wine segfaults. Here is
the backtrace:
Backtrace:
=>0 0x7cf4b24f radeon_bo_get_tiling+0xf() in libdrm_radeon.so.1 (0x0033edc4)
1 0x7d0759de radeon_drm_bufmgr_get_tiling+0x4d(ws=0x3, _buf=0x300091fc,
microtiled=0x1, macrotiled=(nil))
[/home/steltho/mesa/src/gallium/winsys/radeon/drm/radeon_drm_
buffer.c:379] in r300_dri.so (0x0033edc4)
2 0x00000000 (0x7c04f798)
3 0x7d074460 in r300_dri.so (+0x11345f) (0x7d074670)
4 0x8b182474 (0x891cec83)
0x7cf4b24f radeon_bo_get_tiling+0xf in libdrm_radeon.so.1: movl 0x0(%edx),%edx
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--- Comment #7 from Marek Olšák <maraeo@gmail.com> 2010-09-15 05:52:12 PDT ---
The crash in radeon_bo_get_tiling has been fixed by commit 09ef8e9283f17. I'll
look into the assertion failure.
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--- Comment #8 from Marek Olšák <maraeo@gmail.com> 2010-09-15 17:10:22 PDT ---
Created an attachment (id=38727)
View: https://bugs.freedesktop.org/attachment.cgi?id=38727
Review: https://bugs.freedesktop.org/review?bug=29901&attachment=38727
possible fix
Could you please test this patch?
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From: bugzilla-daemon @ 2010-09-16 3:00 UTC (permalink / raw)
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--- Comment #9 from Tom Stellard <tstellar@gmail.com> 2010-09-15 20:00:07 PDT ---
(In reply to comment #8)
> Created an attachment (id=38727)
View: https://bugs.freedesktop.org/attachment.cgi?id=38727
Review: https://bugs.freedesktop.org/review?bug=29901&attachment=38727
> possible fix
>
> Could you please test this patch?
This patch causes the game to freeze (no more assertion failure) and outputs
the following errors:
Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program)
Mesa: 2105 similar GL_INVALID_OPERATION errors
Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 17 not linked)
Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program)
Mesa: 19 similar GL_INVALID_OPERATION errors
Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 17 not linked)
Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 17 not linked)
I've seen errors like this before, so they might not be directly related to
this bug.
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From: bugzilla-daemon @ 2010-09-16 10:01 UTC (permalink / raw)
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--- Comment #10 from Marek Olšák <maraeo@gmail.com> 2010-09-16 03:01:08 PDT ---
We have 2 options for 7.9. Either I'll commit this patch but I must be sure
there are no regressions, or I'll revert all swtcl fixes and the Dave's commit
(in 7.9, not in master), and will get to it later when I have some time.
I'll do some additional testing here later.
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--- Comment #11 from Tom Stellard <tstellar@gmail.com> 2010-09-16 11:05:32 PDT ---
(In reply to comment #8)
> Created an attachment (id=38727)
View: https://bugs.freedesktop.org/attachment.cgi?id=38727
Review: https://bugs.freedesktop.org/review?bug=29901&attachment=38727
> possible fix
>
> Could you please test this patch?
I upgraded from 2.6.34 to 2.6.35 and applied this patch and now civ4 doesn't
crash. I tested 2.6.35 without this patch and I still saw the assertion
failure, so your patch fixed the assertion failure and upgrading to 2.6.35
fixed the lockup.
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From: bugzilla-daemon @ 2010-09-16 18:38 UTC (permalink / raw)
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Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #12 from Marek Olšák <maraeo@gmail.com> 2010-09-16 11:38:50 PDT ---
OK, I've pushed the patch and additional testing here shows no other
regression. Closing..
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2010-09-16 0:10 ` bugzilla-daemon
2010-09-16 3:00 ` bugzilla-daemon
2010-09-16 10:01 ` bugzilla-daemon
2010-09-16 18:05 ` bugzilla-daemon
2010-09-16 18:38 ` bugzilla-daemon
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