* [Bug 30752] New: [r300g] Too many texture indirections. Strange behavior.
@ 2010-10-10 14:50 bugzilla-daemon
2010-10-10 16:13 ` [Bug 30752] " bugzilla-daemon
` (4 more replies)
0 siblings, 5 replies; 6+ messages in thread
From: bugzilla-daemon @ 2010-10-10 14:50 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=30752
Summary: [r300g] Too many texture indirections. Strange
behavior.
Product: Mesa
Version: git
Platform: All
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: isukin.intelliware@gmail.com
I have the naive blur convolution shader implementation:
uniform sampler2DRect tex;
void main(void)
{
vec3 color11 = texture2DRect(tex, gl_TexCoord[0].st +
vec2(-1.0, -1.0)).rgb;
vec3 color12 = texture2DRect(tex, gl_TexCoord[0].st +
vec2(0.0, -1.0)).rgb;
vec3 color13 = texture2DRect(tex, gl_TexCoord[0].st +
vec2(1.0, -1.0)).rgb;
vec3 color21 = texture2DRect(tex, gl_TexCoord[0].st +
vec2(-1.0, 0.0)).rgb;
vec3 color22 = texture2DRect(tex, gl_TexCoord[0].st).rgb;
vec3 color23 = texture2DRect(tex, gl_TexCoord[0].st +
vec2(1.0, 0.0)).rgb;
vec3 color31 = texture2DRect(tex, gl_TexCoord[0].st +
vec2(-1.0, 1.0)).rgb;
vec3 color32 = texture2DRect(tex, gl_TexCoord[0].st +
vec2(0.0, 1.0)).rgb;
vec3 color33 = texture2DRect(tex, gl_TexCoord[0].st +
vec2(1.0, 1.0)).rgb;
vec3 color = (color11 + color12 + color13 +
color21 + color22 + color23 +
color31 + color32 + color33);
gl_FragColor = vec4(color / 9.0, 1);
}
It doesn't work, saying that there are too many texture indirections. But if I
assign to vec3 color the value:
(2.0 * color11 + 2.0 * color12 + 2.0 * color13 +
2.0 * color21 + 2.0 * color22 + 2.0 * color23 +
2.0 * color31 + 2.0 * color32 + 2.0 * color33);
the shader will work. Is it the bug or the normal behavior?
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^ permalink raw reply [flat|nested] 6+ messages in thread
* [Bug 30752] [r300g] Too many texture indirections. Strange behavior.
2010-10-10 14:50 [Bug 30752] New: [r300g] Too many texture indirections. Strange behavior bugzilla-daemon
@ 2010-10-10 16:13 ` bugzilla-daemon
2010-10-11 6:08 ` bugzilla-daemon
` (3 subsequent siblings)
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2010-10-10 16:13 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=30752
--- Comment #1 from Marek Olšák <maraeo@gmail.com> 2010-10-10 09:13:00 PDT ---
This is surely a bug.
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^ permalink raw reply [flat|nested] 6+ messages in thread
* [Bug 30752] [r300g] Too many texture indirections. Strange behavior.
2010-10-10 14:50 [Bug 30752] New: [r300g] Too many texture indirections. Strange behavior bugzilla-daemon
2010-10-10 16:13 ` [Bug 30752] " bugzilla-daemon
@ 2010-10-11 6:08 ` bugzilla-daemon
2010-10-11 6:43 ` bugzilla-daemon
` (2 subsequent siblings)
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2010-10-11 6:08 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=30752
--- Comment #2 from Ivan Sukin <isukin.intelliware@gmail.com> 2010-10-10 23:08:33 PDT ---
I've noticed that it happens only with enabled GLSL optimizations. When I set
MESA_GLSL=nopt, it doesn't happen.
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* [Bug 30752] [r300g] Too many texture indirections. Strange behavior.
2010-10-10 14:50 [Bug 30752] New: [r300g] Too many texture indirections. Strange behavior bugzilla-daemon
2010-10-10 16:13 ` [Bug 30752] " bugzilla-daemon
2010-10-11 6:08 ` bugzilla-daemon
@ 2010-10-11 6:43 ` bugzilla-daemon
2010-11-22 5:54 ` bugzilla-daemon
2010-11-22 10:03 ` bugzilla-daemon
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2010-10-11 6:43 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=30752
--- Comment #3 from Tom Stellard <tstellar@gmail.com> 2010-10-10 23:43:41 PDT ---
This is a very tricky bug. I think the r300 instruction scheduler needs a
major overhaul in order to correctly handle all of these "too many texture
indirections" situations. I'll see what I can do about this one.
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^ permalink raw reply [flat|nested] 6+ messages in thread
* [Bug 30752] [r300g] Too many texture indirections. Strange behavior.
2010-10-10 14:50 [Bug 30752] New: [r300g] Too many texture indirections. Strange behavior bugzilla-daemon
` (2 preceding siblings ...)
2010-10-11 6:43 ` bugzilla-daemon
@ 2010-11-22 5:54 ` bugzilla-daemon
2010-11-22 10:03 ` bugzilla-daemon
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2010-11-22 5:54 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=30752
--- Comment #4 from Tom Stellard <tstellar@gmail.com> 2010-11-21 21:54:53 PST ---
Can you try this again with the latest git master?
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* [Bug 30752] [r300g] Too many texture indirections. Strange behavior.
2010-10-10 14:50 [Bug 30752] New: [r300g] Too many texture indirections. Strange behavior bugzilla-daemon
` (3 preceding siblings ...)
2010-11-22 5:54 ` bugzilla-daemon
@ 2010-11-22 10:03 ` bugzilla-daemon
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2010-11-22 10:03 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=30752
Ivan Sukin <isukin.intelliware@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #5 from Ivan Sukin <isukin.intelliware@gmail.com> 2010-11-22 02:03:00 PST ---
Thanks, this kind of shaders is working now.
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