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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 31013] New: [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Date: Wed, 20 Oct 2010 14:04:33 -0700 (PDT)	[thread overview]
Message-ID: <bug-31013-502@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=31013

           Summary: [r300g][glsl] Textures are black in Xonotic with
                    offset mapping - r300 FP: Compiler Error:
                    r300_fragprog_emit.c::begin_tex(): Too many texture
                    indirections
           Product: Mesa
           Version: git
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r300
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: xeros@irc.pl


When I enable "offset mapping" option in Xonotic (new open source FPS game,
Nexuiz fork) all the textures are black and I get something like this on
console:

Loading shaders from file glsl/default.glsl...
GLSL shader glsl/default.glsl flatcolor compiled.
GLSL shader glsl/default.glsl depth/shadow compiled.
GLSL shader glsl/default.glsl vertexcolor offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl vertexcolor glow offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
reflectcube compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl refraction compiled.
GLSL shader glsl/default.glsl lightdirection diffuse glow offsetmapping
compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl lightsource diffuse offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.

Simmilar logs with offset mapping+relief mapping:
GLSL shader glsl/default.glsl flatcolor compiled.
GLSL shader glsl/default.glsl depth/shadow compiled.
GLSL shader glsl/default.glsl vertexcolor compiled.
GLSL shader glsl/default.glsl vertexcolor glow compiled.
GLSL shader glsl/default.glsl flatcolor colormapping glow compiled.
GLSL shader glsl/default.glsl flatcolor colormapping compiled.
GLSL shader glsl/default.glsl flatcolor colormapping glow reflectcube compiled.
GLSL shader glsl/default.glsl refraction compiled.
Draw_CachePic: failed to load gfx/hud/luminos/dock
Draw_CachePic: failed to load gfx/hud/scoreboard_scoreboard_bg
GLSL shader glsl/default.glsl vertexcolor offsetmapping reliefmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl vertexcolor glow offsetmapping reliefmapping
compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor offsetmapping reliefmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
reliefmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping
reliefmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
reliefmapping reflectcube compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl vertexcolor offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl vertexcolor glow offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
reflectcube compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.

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             reply	other threads:[~2010-10-20 21:04 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-10-20 21:04 bugzilla-daemon [this message]
2010-10-20 21:05 ` [Bug 31013] [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections bugzilla-daemon
2010-10-20 21:06 ` bugzilla-daemon
2010-10-20 21:08 ` bugzilla-daemon
2010-10-20 21:14 ` bugzilla-daemon
2010-10-20 21:19 ` bugzilla-daemon
2010-10-21  2:26 ` bugzilla-daemon
2010-10-21  8:19 ` bugzilla-daemon
2010-10-21 19:59 ` bugzilla-daemon
2010-10-21 20:42 ` bugzilla-daemon
2010-10-21 21:43 ` bugzilla-daemon
2010-10-23  7:45 ` bugzilla-daemon
2010-10-23 16:29 ` bugzilla-daemon
2010-10-23 20:01 ` bugzilla-daemon
2010-10-27  4:08 ` bugzilla-daemon
2010-10-27  5:29 ` bugzilla-daemon
2010-10-27 13:43 ` bugzilla-daemon
2010-10-30 19:51 ` bugzilla-daemon

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