From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 31013] New: [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Date: Wed, 20 Oct 2010 14:04:33 -0700 (PDT) [thread overview]
Message-ID: <bug-31013-502@http.bugs.freedesktop.org/> (raw)
https://bugs.freedesktop.org/show_bug.cgi?id=31013
Summary: [r300g][glsl] Textures are black in Xonotic with
offset mapping - r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture
indirections
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: xeros@irc.pl
When I enable "offset mapping" option in Xonotic (new open source FPS game,
Nexuiz fork) all the textures are black and I get something like this on
console:
Loading shaders from file glsl/default.glsl...
GLSL shader glsl/default.glsl flatcolor compiled.
GLSL shader glsl/default.glsl depth/shadow compiled.
GLSL shader glsl/default.glsl vertexcolor offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl vertexcolor glow offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
reflectcube compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl refraction compiled.
GLSL shader glsl/default.glsl lightdirection diffuse glow offsetmapping
compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl lightsource diffuse offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
Simmilar logs with offset mapping+relief mapping:
GLSL shader glsl/default.glsl flatcolor compiled.
GLSL shader glsl/default.glsl depth/shadow compiled.
GLSL shader glsl/default.glsl vertexcolor compiled.
GLSL shader glsl/default.glsl vertexcolor glow compiled.
GLSL shader glsl/default.glsl flatcolor colormapping glow compiled.
GLSL shader glsl/default.glsl flatcolor colormapping compiled.
GLSL shader glsl/default.glsl flatcolor colormapping glow reflectcube compiled.
GLSL shader glsl/default.glsl refraction compiled.
Draw_CachePic: failed to load gfx/hud/luminos/dock
Draw_CachePic: failed to load gfx/hud/scoreboard_scoreboard_bg
GLSL shader glsl/default.glsl vertexcolor offsetmapping reliefmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl vertexcolor glow offsetmapping reliefmapping
compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor offsetmapping reliefmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
reliefmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping
reliefmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
reliefmapping reflectcube compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl vertexcolor offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl vertexcolor glow offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping
reflectcube compiled.
r300 FP: Compiler Error:
r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.
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next reply other threads:[~2010-10-20 21:04 UTC|newest]
Thread overview: 18+ messages / expand[flat|nested] mbox.gz Atom feed top
2010-10-20 21:04 bugzilla-daemon [this message]
2010-10-20 21:05 ` [Bug 31013] [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections bugzilla-daemon
2010-10-20 21:06 ` bugzilla-daemon
2010-10-20 21:08 ` bugzilla-daemon
2010-10-20 21:14 ` bugzilla-daemon
2010-10-20 21:19 ` bugzilla-daemon
2010-10-21 2:26 ` bugzilla-daemon
2010-10-21 8:19 ` bugzilla-daemon
2010-10-21 19:59 ` bugzilla-daemon
2010-10-21 20:42 ` bugzilla-daemon
2010-10-21 21:43 ` bugzilla-daemon
2010-10-23 7:45 ` bugzilla-daemon
2010-10-23 16:29 ` bugzilla-daemon
2010-10-23 20:01 ` bugzilla-daemon
2010-10-27 4:08 ` bugzilla-daemon
2010-10-27 5:29 ` bugzilla-daemon
2010-10-27 13:43 ` bugzilla-daemon
2010-10-30 19:51 ` bugzilla-daemon
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