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* [Bug 33389] New: Amesia (closed source game) segfaults
@ 2011-01-23 22:55 bugzilla-daemon
  2011-01-23 22:58 ` [Bug 33389] Amnesia " bugzilla-daemon
                   ` (11 more replies)
  0 siblings, 12 replies; 13+ messages in thread
From: bugzilla-daemon @ 2011-01-23 22:55 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=33389

           Summary: Amesia (closed source game) segfaults
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: r0ugh_l@yahoo.de


When trying to run Amnesia (http://www.amnesiagame.com/#demo) on my system it
gives me this output:
[1]    619 segmentation fault  ./Amnesia.bin64

It runs fine until the loading screen and then crashes.

Steps to reproduce:
Run Amnesia with r600 driver

Additional information:
It doesn't crash if I'm using the llvm-pipe driver. I've tested it at the
lowest possible graphics settings.

Backtrace:
#0  0x000000000082ab08 in hpl::iParticleEmitter::GetMaterial() ()
#1  0x0000000000805de2 in
hpl::iRenderer::RenderObjectZAndAddToRenderList(hpl::iRenderable*) ()
#2  0x0000000000805e59 in
hpl::iRenderer::RenderObjectZAndAddToRenderListStaticCallback(hpl::iRenderer*,
hpl::iRenderable*) ()
#3  0x0000000000807d8f in
hpl::iRenderer::RenderAndAddNodeObjects(hpl::iRenderableContainerNode*, bool
(*)(hpl::iRenderer*, hpl::iRenderable*), unsigned int) ()
#4  0x000000000080808a in
hpl::iRenderer::CheckForVisibleObjectsAddToListAndRenderZ(hpl::cVisibleRCNodeTracker*,
unsigned int, unsigned int, bool, bool (*)(hpl::iRenderer*, hpl::iRenderable*))
()
#5  0x00000000007e4841 in hpl::cRendererDeferred::RenderObjects() ()
#6  0x0000000000809334 in hpl::iRenderer::Render(float, hpl::cFrustum*,
hpl::cWorld*, hpl::cRenderSettings*, hpl::cRenderTarget*, bool,
std::list<hpl::iRendererCallback*, std::allocator<hpl::iRendererCallback*> >*)
()
#7  0x000000000082496d in hpl::cScene::Render(float, unsigned int) ()
#8  0x0000000000925423 in hpl::cEngine::Run() ()
#9  0x0000000000689890 in hplMain(std::basic_string<char,
std::char_traits<char>, std::allocator<char> > const&) ()
#10 0x000000000090ff29 in main ()

Version Information:
mesa: git 835c4ea1053730c8eea98337c9da1b14fcff6b5e
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL version string: 2.1 Mesa 7.11-devel
OpenGL shading language version string: 1.20

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^ permalink raw reply	[flat|nested] 13+ messages in thread

end of thread, other threads:[~2011-06-04 23:18 UTC | newest]

Thread overview: 13+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2011-01-23 22:55 [Bug 33389] New: Amesia (closed source game) segfaults bugzilla-daemon
2011-01-23 22:58 ` [Bug 33389] Amnesia " bugzilla-daemon
2011-01-23 23:13 ` bugzilla-daemon
2011-01-31 21:06 ` bugzilla-daemon
2011-01-31 21:07 ` bugzilla-daemon
2011-01-31 21:16 ` bugzilla-daemon
2011-01-31 21:17 ` bugzilla-daemon
2011-03-08 18:54 ` [Bug 33389] [RADEON:KMS:R600G] amnesia " bugzilla-daemon
2011-04-07 19:48 ` bugzilla-daemon
2011-04-07 20:28 ` bugzilla-daemon
2011-05-01 19:23 ` bugzilla-daemon
2011-06-04 22:25 ` bugzilla-daemon
2011-06-04 23:18 ` bugzilla-daemon

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