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* [Bug 34217] New: [r300g] Unigine Sanctuary: no fog visible
@ 2011-02-12 21:38 bugzilla-daemon
  2011-03-29 23:52 ` [Bug 34217] " bugzilla-daemon
  0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2011-02-12 21:38 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=34217

           Summary: [r300g] Unigine Sanctuary: no fog visible
           Product: Mesa
           Version: git
          Platform: x86 (IA32)
               URL: http://unigine.com/download/#sanctuary
        OS/Version: Linux (All)
            Status: NEW
          Severity: minor
          Priority: medium
         Component: Drivers/Gallium/r300
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: pavel.ondracka@email.cz


When doing some other testing I noticed that there should be white fog near
ground. I was quite sure it worked some time ago so I investigated this more.
However this isn't regression its just that some configuration works and some
not. The only one working configuration is Sanctuary v2.2 and shaders set to
low, then it kinda works. Sanctuary version 2.3 with all shaders settings and
2.2 version with medium and high shaders quality are broken.
I've also tried RADEON_DEBUG=noopt and RADEON_NO_TCL=1 with no luck.

Mesa: a6b7393eb8b4ef14c0d9ba8d64e57ed8ca82a9f7
GPU: RV530

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* [Bug 34217] [r300g] Unigine Sanctuary: no fog visible
  2011-02-12 21:38 [Bug 34217] New: [r300g] Unigine Sanctuary: no fog visible bugzilla-daemon
@ 2011-03-29 23:52 ` bugzilla-daemon
  0 siblings, 0 replies; 2+ messages in thread
From: bugzilla-daemon @ 2011-03-29 23:52 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=34217

Marek Olšák <maraeo@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |NOTOURBUG

--- Comment #1 from Marek Olšák <maraeo@gmail.com> 2011-03-29 16:52:51 PDT ---
The fog is rendered correctly with the floating2 branch, and Unigine Sanctuary
does use floating-point textures. This is what is printed during loading:

Mesa: User error: GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_RGBA16F)

The game is clearly using float textures and doesn't check for the extension.
Closing as NOT-OUR-BUG. Thanks for the info anyway.

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