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* [Bug 35249] New: Noise fails
@ 2011-03-12 13:13 bugzilla-daemon
  2011-03-12 13:14 ` [Bug 35249] " bugzilla-daemon
  2011-03-12 19:16 ` bugzilla-daemon
  0 siblings, 2 replies; 3+ messages in thread
From: bugzilla-daemon @ 2011-03-12 13:13 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=35249

           Summary: Noise fails
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: s3734770@mail.zih.tu-dresden.de


The mesa-demo src/glsl/noise shows me a brown picture

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* [Bug 35249] Noise fails
  2011-03-12 13:13 [Bug 35249] New: Noise fails bugzilla-daemon
@ 2011-03-12 13:14 ` bugzilla-daemon
  2011-03-12 19:16 ` bugzilla-daemon
  1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2011-03-12 13:14 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=35249

--- Comment #1 from s3734770@mail.zih.tu-dresden.de 2011-03-12 05:14:37 PST ---
noise2 also does not work (shows me a gray circle)

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* [Bug 35249] Noise fails
  2011-03-12 13:13 [Bug 35249] New: Noise fails bugzilla-daemon
  2011-03-12 13:14 ` [Bug 35249] " bugzilla-daemon
@ 2011-03-12 19:16 ` bugzilla-daemon
  1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2011-03-12 19:16 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=35249

Marek Olšák <maraeo@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |NOTABUG

--- Comment #2 from Marek Olšák <maraeo@gmail.com> 2011-03-12 11:16:41 PST ---
This is correct. GLSL doesn't require the noise function to return random
values, so it always returns the same constant. There are no plans to implement
the noise differently. I don't think hardware can do it. Closing.

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