* [Bug 38258] New: SDL game teeworlds crashes in r100_cs_track_texture_check
@ 2011-06-13 16:05 bugzilla-daemon
2019-09-18 18:40 ` [Bug 38258] " bugzilla-daemon
0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2011-06-13 16:05 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=38258
Summary: SDL game teeworlds crashes in
r100_cs_track_texture_check
Product: Mesa
Version: 7.10
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/Radeon
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: alkisg@gmail.com
The SDL-based game "teeworlds" crashes on a laptop with Radeon IGP
330M/340M/350M [1002:4337] when KMS is used, but it runs fine when I use
"nomodeset".
When I don't have "firmware-linux-nonfree" installed the game also doesn't
crash but it's 20 times slower, about 1 fps.
I tested on many recent Debian and Ubuntu versions - the output below is from
Debian testing (Wheezy). I had to comment out "options radeon modeset=1" in
/etc/modprobe.d/radeon-kms.conf for "nomodeset" to take effect.
I can attach more output upon request, or test with different software
versions.
Thank you.
$ teeworlds
<unrelated game output>
drmRadeonCmdBuffer: -22. Kernel failed to parse or rejected command stream. See
dmesg for more info.
$ dmesg | tail -n 2
[ 355.980790] [drm:r100_cs_track_texture_check] *ERROR* No texture bound to
unit 0
[ 355.980838] [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
$ lspci -nn -k | grep -A 2 VGA
01:05.0 VGA compatible controller [0300]: ATI Technologies Inc Radeon IGP
330M/340M/350M [1002:4337]
Subsystem: Compaq Computer Corporation Device [0e11:0056]
Kernel driver in use: radeon
$ dpkg-query -W xserver-xorg-video-radeon firmware-linux '*mesa*'
xserver-xorg-video-radeon 1:6.14.2-1
firmware-linux 0.30
libgl1-mesa-dri 7.10.2-3
libgl1-mesa-glx 7.10.2-3
libglu1-mesa 7.10.2-3
mesa-utils 8.0.1-2
$ uname -a
Linux myrto 2.6.38-2-686 #1 SMP Sun May 8 14:49:45 UTC 2011 i686 GNU/Linux
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* [Bug 38258] SDL game teeworlds crashes in r100_cs_track_texture_check
2011-06-13 16:05 [Bug 38258] New: SDL game teeworlds crashes in r100_cs_track_texture_check bugzilla-daemon
@ 2019-09-18 18:40 ` bugzilla-daemon
0 siblings, 0 replies; 2+ messages in thread
From: bugzilla-daemon @ 2019-09-18 18:40 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=38258
GitLab Migration User <gitlab-migration@fdo.invalid> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |MOVED
Status|NEW |RESOLVED
--- Comment #1 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/281.
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