* [Bug 40552] New: r200 crashes in glclear when running the wine d3d tests.
@ 2011-09-01 15:11 bugzilla-daemon
2012-12-03 0:30 ` [Bug 40552] " bugzilla-daemon
0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2011-09-01 15:11 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=40552
Summary: r200 crashes in glclear when running the wine d3d
tests.
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r200
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: stefandoesinger@gmx.at
Created an attachment (id=50813)
--> (https://bugs.freedesktop.org/attachment.cgi?id=50813)
last log lines, assertion and backtrace.
When running the Wine(www.winehq.org) ddraw/d3d unit tests with r200 they crash
due to a failing assertion. The clear is done on a texture attached to a
framebuffer. It looks like Mesa is falling back to software, the SW renderer is
trying to map the texture into memory and this triggers the assertion.
I have not been able to reproduce this in a stand-alone application yet. I'll
attach a backtrace and the failing assertion. I'll also file a bug report for
the fact that r200 falls back to software at all, I think the hardware could do
this clear just fine.
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* [Bug 40552] r200 crashes in glclear when running the wine d3d tests.
2011-09-01 15:11 [Bug 40552] New: r200 crashes in glclear when running the wine d3d tests bugzilla-daemon
@ 2012-12-03 0:30 ` bugzilla-daemon
0 siblings, 0 replies; 2+ messages in thread
From: bugzilla-daemon @ 2012-12-03 0:30 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 568 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=40552
Stefan Dösinger <stefandoesinger@gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #1 from Stefan Dösinger <stefandoesinger@gmx.at> ---
This bug seems to have gone away, maybe by fixing bug 40554.
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