* [Bug 42435] New: Suspected loss of varyings between shaders
@ 2011-10-31 14:40 bugzilla-daemon
2011-10-31 14:43 ` [Bug 42435] " bugzilla-daemon
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From: bugzilla-daemon @ 2011-10-31 14:40 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
Bug #: 42435
Summary: Suspected loss of varyings between shaders
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: screwdriver@lxnt.info
Longer description, the test case, screenshots, and core from i965 crash are
in attached archive.
In short:
I try to draw a 2D screenful of point sprites, emulating an ansi-colored
terminal. Fragment shader receives texture coordinates for the character, its
color and size of graphic in the texture via varyings.
R600g draws a black screen, while llvmpipe and fglrx draw what is supposed to
be drawn. i965 crashes. non-llvm swrast fails to set gl_PointSize. R600c also
draws a black screen.
Drawing varying values themselves I get bogus values for some of them.
Mesa version: 7.12.0~git20111027.0fbc8d30-0ubuntu0sarvatt~natty
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* [Bug 42435] Suspected loss of varyings between shaders
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
@ 2011-10-31 14:43 ` bugzilla-daemon
2011-10-31 14:50 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-10-31 14:43 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #1 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-10-31 07:43:44 PDT ---
Created attachment 52954
--> https://bugs.freedesktop.org/attachment.cgi?id=52954
Test case and stuff
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* [Bug 42435] Suspected loss of varyings between shaders
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
2011-10-31 14:43 ` [Bug 42435] " bugzilla-daemon
@ 2011-10-31 14:50 ` bugzilla-daemon
2011-11-01 9:42 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-10-31 14:50 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #2 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-10-31 07:50:58 PDT ---
core did not fit: >3000K size
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* [Bug 42435] Suspected loss of varyings between shaders
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
2011-10-31 14:43 ` [Bug 42435] " bugzilla-daemon
2011-10-31 14:50 ` bugzilla-daemon
@ 2011-11-01 9:42 ` bugzilla-daemon
2011-11-01 22:27 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-11-01 9:42 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #3 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-11-01 02:42:01 PDT ---
Worked around the issue by moving all texture sampling to fragment shader.
(even works on 965)
Also, just moving sampling outside conditional blocks did not change anything.
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* [Bug 42435] Suspected loss of varyings between shaders
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
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From: bugzilla-daemon @ 2011-11-01 22:27 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #4 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-11-01 15:27:29 PDT ---
The workaround did not help r600g. Same black screen. In addition, the non-llvm
swrast draws point sprites 60 pixels in size instead of requested 16 (my
original shaders get texture sub-image size via varyings too), plus it draws
solid-black-textured point sprites as single pixels. r600c (as of Oct 27 git,
just before being axed) works though.
Not knowing whether any given black screen is a bug, or legitimate undefined
behaviour that just happens to work on some other renderer is driving me mad.
I managed to cut down the test case to bare minimum.
Usage:
./testbed <shaderset> <mesadriver>
shaderset is either "working" or "failing" - loads similarly named shaders.
"working" shader set does texture sampling in fragment shader
"failing" shader set does texture sampling in vertex shader and passes
the color as a varying vec4.
mesadriver is:
hw - default, LIBGL_ALWAYS_SOFTWARE and LIBGL_DRIVERS_PATH unset.
hw-alt - use .so from dri-alternates (x64-86 hardcoded, sorry).
sw - LIBGL_ALWAYS_SOFTWARE=y
sw-alt - as above, but use .so from dri-alternates.
For the Oct 27 git these map to r600g, r600c, swrast, llvmpipe on my box.
Of those:
"failing" llvmpipe - works as intended, vertical colored bars (composed of
16x16 point sprites), one sprite is dark green - left unpainted intentionally.
"working" llvmpipe - same (ok)
"failing" DRI - ok
"working" DRI - ok
"failing" r600g - all sprites black
"working" r600g - all sprites black
"failing" old-swrast - single pixels instead of 16x16, but looks like color is
right
"working" old-swrast - same as "failing"
The hardware is rv770 9440.
I'd say there's a problem with r600g and a different one with old swrast.
There's also intermittent display corruption mainly on areas in xterm redrawn
(but not those that get scrolled up) immediately after launching the testcase.
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* [Bug 42435] Suspected loss of varyings between shaders
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
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From: bugzilla-daemon @ 2011-11-01 22:28 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #5 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-11-01 15:28:43 PDT ---
Created attachment 53025
--> https://bugs.freedesktop.org/attachment.cgi?id=53025
minimized test case
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* [Bug 42435] Suspected loss of varyings between shaders
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
` (4 preceding siblings ...)
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From: bugzilla-daemon @ 2011-11-02 0:31 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #6 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-11-01 17:31:52 PDT ---
Created attachment 53028
--> https://bugs.freedesktop.org/attachment.cgi?id=53028
xterm corruption screenshot
xterm corruption screenshot, got it right after I first run those shaders:
#version 120
#line 2 0
uniform float posz;
uniform float width;
attribute vec2 posn;
varying float idx;
void main() {
vec2 posn2 = posz*posn;
idx = posn2.x/width;
gl_Position = gl_ModelViewProjectionMatrix*vec4(posn2.x, posn2.y, 0.0,
1.0);
gl_PointSize = posz;
}
#version 120
#line 2 0
uniform sampler2D ansi;
varying float idx;
void main() {
vec2 pc = gl_PointCoord;
gl_FragColor = texture2D(ansi, vec2(0.5, 0));
}
- got grey screen as expected, and then reset fragment shader back to
#version 120
#line 2 0
uniform sampler2D ansi;
varying float idx;
void main() {
vec2 pc = gl_PointCoord;
gl_FragColor = texture2D(ansi, vec2(idx, 0));
}
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* [Bug 42435] Suspected loss of varyings between shaders
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From: bugzilla-daemon @ 2011-11-02 0:53 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #7 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-11-01 17:53:45 PDT ---
Further reducing shaders I got to this point:
#version 120
#line 2 0
varying float idx;
void main() {
vec2 posn2 = posz*posn;
idx = 0.625;
gl_Position = gl_ModelViewProjectionMatrix*vec4(128, 128, 0.0, 1.0);
gl_PointSize = 128;
}
#version 120
#line 2 0
varying float idx;
void main() {
gl_FragColor = vec4(idx, 0, 0, 1);
}
This is in fact very close to glsl-novertexdata from the piglit.
Which still does not work on r600g and swrast while working ok on r600c and
llvmpipe.
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* [Bug 42435] Suspected loss of varyings between shaders
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From: bugzilla-daemon @ 2011-11-02 0:54 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #8 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-11-01 17:54:54 PDT ---
Created attachment 53029
--> https://bugs.freedesktop.org/attachment.cgi?id=53029
piglit test case for the problem
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* [Bug 42435] Suspected loss of varyings between shaders
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
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From: bugzilla-daemon @ 2011-11-02 1:03 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
Alexander Sabourenkov <screwdriver@lxnt.info> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #53029|0 |1
is obsolete| |
--- Comment #9 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-11-01 18:03:56 PDT ---
Created attachment 53030
--> https://bugs.freedesktop.org/attachment.cgi?id=53030
piglit test case for the problem as a patch
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* [Bug 42435] Suspected loss of varyings between shaders
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
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From: bugzilla-daemon @ 2011-11-02 1:40 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
Alexander Sabourenkov <screwdriver@lxnt.info> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #53030|0 |1
is obsolete| |
--- Comment #10 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-11-01 18:40:05 PDT ---
Created attachment 53031
--> https://bugs.freedesktop.org/attachment.cgi?id=53031
piglit test case for the problem as a patch
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* [Bug 42435] Suspected loss of varyings between shaders
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From: bugzilla-daemon @ 2011-11-02 1:41 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #11 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-11-01 18:41:06 PDT ---
Problem manifests itself only when gl_PointSize is set in the shader. Corrected
patch attached.
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* [Bug 42435] Suspected loss of varyings between shaders
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
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From: bugzilla-daemon @ 2011-11-02 4:56 UTC (permalink / raw)
To: dri-devel
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--- Comment #12 from Vadim <ptpzz@yandex.ru> 2011-11-01 21:56:03 PDT ---
Created attachment 53033
--> https://bugs.freedesktop.org/attachment.cgi?id=53033
[PATCH] r600g: take into account PSIZE output for spi mapping
Does this patch help?
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* [Bug 42435] Suspected loss of varyings between shaders
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
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From: bugzilla-daemon @ 2011-11-02 7:41 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #13 from Alexander Sabourenkov <screwdriver@lxnt.info> 2011-11-02 00:41:39 PDT ---
Yes, thank you.
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* [Bug 42435] Suspected loss of varyings between shaders
2011-10-31 14:40 [Bug 42435] New: Suspected loss of varyings between shaders bugzilla-daemon
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From: bugzilla-daemon @ 2012-02-25 22:26 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #14 from Claudio Freire <klaussfreire@gmail.com> 2012-02-25 14:26:24 PST ---
I experience a similar situation with Ironlake and Mesa 8.0.1, only with far
more complex shaders.
Apparently, in these shaders, all varyings get bogus data on the fragment
shader.
The only workaround I can find is passing that data through the built-in
varying in gl_TexCoord, although that's quite suboptimal for other drivers so I
would prefer not to.
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* [Bug 42435] Suspected loss of varyings between shaders
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From: bugzilla-daemon @ 2012-02-26 15:29 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=42435
Alex Deucher <agd5f@yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #15 from Alex Deucher <agd5f@yahoo.com> 2012-02-26 07:29:38 PST ---
r600g fixed in:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=16c0a3a9720c03c3d5cbfd66e2db63014dfc4f19
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