* [Bug 43000] New: huge performance regression in ut2004 since 7.11
@ 2011-11-16 19:37 bugzilla-daemon
2011-11-16 19:42 ` [Bug 43000] " bugzilla-daemon
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From: bugzilla-daemon @ 2011-11-16 19:37 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=43000
Bug #: 43000
Summary: huge performance regression in ut2004 since 7.11
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: aaalmosss@gmail.com
With 7.11 I get 60fps during the nvidia logo and in the menu. Ingame it is e.g.
~44fps if I load ons-torlan and look at the central tower from the base.
With 7.12-dev (git-b618e78) I get <30fps during the nvidia logo, and ~6fps on
the same level.
I must add, that 7.11 isn't quite playable either, because the fps has very
high variance: it jumps between 20 and 60, which makes the game very laggy.
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* [Bug 43000] huge performance regression in ut2004 since 7.11
2011-11-16 19:37 [Bug 43000] New: huge performance regression in ut2004 since 7.11 bugzilla-daemon
@ 2011-11-16 19:42 ` bugzilla-daemon
2011-11-16 19:52 ` bugzilla-daemon
` (6 subsequent siblings)
7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon @ 2011-11-16 19:42 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=43000
--- Comment #1 from Alex Deucher <agd5f@yahoo.com> 2011-11-16 11:42:52 PST ---
What hardware are you using? Is mesa the only part that changed or did you
also update your kernel and/or ddx? If it's just mesa, can you bisect? If
it's multiple parts that you upgraded can you track down what component caused
the problem?
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* [Bug 43000] huge performance regression in ut2004 since 7.11
2011-11-16 19:37 [Bug 43000] New: huge performance regression in ut2004 since 7.11 bugzilla-daemon
2011-11-16 19:42 ` [Bug 43000] " bugzilla-daemon
@ 2011-11-16 19:52 ` bugzilla-daemon
2011-11-16 22:25 ` bugzilla-daemon
` (5 subsequent siblings)
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From: bugzilla-daemon @ 2011-11-16 19:52 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=43000
--- Comment #2 from almos <aaalmosss@gmail.com> 2011-11-16 11:52:30 PST ---
The hw is barts pro (hd6850). The only part changed is mesa: 7.11 is installed
(debian unstable), and I compiled one from git. In the latter case I start
programs as
LD_LIBRARY_PATH=/home/almos/SRC/mesa/lib/
LIBGL_DRIVERS_PATH=/home/almos/SRC/mesa/lib/gallium "$@"
I'll try to bisect later.
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* [Bug 43000] huge performance regression in ut2004 since 7.11
2011-11-16 19:37 [Bug 43000] New: huge performance regression in ut2004 since 7.11 bugzilla-daemon
2011-11-16 19:42 ` [Bug 43000] " bugzilla-daemon
2011-11-16 19:52 ` bugzilla-daemon
@ 2011-11-16 22:25 ` bugzilla-daemon
2011-11-18 13:25 ` bugzilla-daemon
` (4 subsequent siblings)
7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon @ 2011-11-16 22:25 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=43000
--- Comment #3 from Ian Romanick <idr@freedesktop.org> 2011-11-16 14:25:23 PST ---
If this was a recent change, I'll guess that it will bisect to my changes to
the way uniforms are handled. I pushed a patch today that may restore previous
performance:
commit 010dc29283cfc7791a29ba8a0570d8f7f9edef05
Author: Ian Romanick <ian.d.romanick@intel.com>
Date: Thu Nov 10 12:32:35 2011 -0800
mesa: Only update sampler uniforms that are used by the shader stage
Previously a vertex shader that used no samplers would get updated (by
calling the driver's ProgramStringNotify) when a sampler in the
fragment shader was updated. This was discovered while investigating
some spurious code generation for shaders in Cogs. The behavior in
Cogs is especially pessimal because it ping-pongs sampler uniform
settings:
glUniform1i(sampler1, 0);
glUniform1i(sampler2, 1);
draw();
glUniform1i(sampler1, 1);
glUniform1i(sampler2, 0);
draw();
glUniform1i(sampler1, 0);
glUniform1i(sampler2, 1);
draw();
// etc.
ProgramStringNotify is still too big of a hammer. Applications like
Cogs will still defeat the shader cache. A lighter-weight mechanism
that can work with the shader cache is needed. However, this patch at
least restores the previous behavior.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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* [Bug 43000] huge performance regression in ut2004 since 7.11
2011-11-16 19:37 [Bug 43000] New: huge performance regression in ut2004 since 7.11 bugzilla-daemon
` (2 preceding siblings ...)
2011-11-16 22:25 ` bugzilla-daemon
@ 2011-11-18 13:25 ` bugzilla-daemon
2011-11-18 15:00 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-11-18 13:25 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=43000
--- Comment #4 from almos <aaalmosss@gmail.com> 2011-11-18 05:25:58 PST ---
OK, now I found out the reason: I still haven't got used to my new 64bit
system. ut2004 is 32 bit, and when I set LIBGL_DRIVERS_PATH libGL.so reverts to
indirect rendering. Ouch.
What's worse, crosscompiling to 32bit is currently FUBAR on debian. The linker
doesn't find /usr/lib32/libstdc++.so.6, I have to manually symlink it to
/usr/lib32/libstdc++.so. The things in ia32-libs package are ancient (like mesa
7.7, I had to get a 7.11 from the libgl1-mesa-dri i386 package). I couldn't
compile wine, because something is wrong with unistd_32.h, and compiling mesa
stops with this:
/usr/bin/ld: skipping incompatible ../../auxiliary//libgallium.a when searching
for -lgallium
/usr/bin/ld: cannot find -lgallium
collect2: ld returned 1 exit status
I can't imagine what the problem could be, because all the object files in that
archive are 32bit, so they should be compatible.
Back to the topic: I turned off SwapbuffersWait, which raised the fps with mesa
7.11, but the high vairance remained. I'll try compiling a 32bit version of
current mesa git somehow, and see if this problem still exists.
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* [Bug 43000] huge performance regression in ut2004 since 7.11
2011-11-16 19:37 [Bug 43000] New: huge performance regression in ut2004 since 7.11 bugzilla-daemon
` (3 preceding siblings ...)
2011-11-18 13:25 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-11-18 15:00 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=43000
--- Comment #5 from almos <aaalmosss@gmail.com> 2011-11-18 07:00:34 PST ---
Now I compiled a 32bit r600g from mesa git on a 32 bit machine. The ad hoc
benchmark results now with swapbufferwait disabled:
7.11: nvidia logo 200-300fps, menu 70-200fps, ons-torlan looking at tower 20-80
avg 50fps (all with high variance)
7.12-dev git-08b288b: nvidia logo 60fps (capped at refresh rate??), menu 58fps,
ons-torlan looking at tower 20-50 avg 30fps (high variance, but periodically
sticks to 20fps for a couple of seconds)
I can't do a proper benchmark run, as it needs a run config file, and the
config reader code segfaults :(
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* [Bug 43000] huge performance regression in ut2004 since 7.11
2011-11-16 19:37 [Bug 43000] New: huge performance regression in ut2004 since 7.11 bugzilla-daemon
` (4 preceding siblings ...)
2011-11-18 15:00 ` bugzilla-daemon
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2011-12-06 17:19 ` bugzilla-daemon
7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon @ 2011-11-18 15:25 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=43000
--- Comment #6 from Michel Dänzer <michel@daenzer.net> 2011-11-18 07:25:27 PST ---
(In reply to comment #5)
> 7.12-dev git-08b288b: nvidia logo 60fps (capped at refresh rate??)
If so, the environment variable vblank_mode=0 should disable it.
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* [Bug 43000] huge performance regression in ut2004 since 7.11
2011-11-16 19:37 [Bug 43000] New: huge performance regression in ut2004 since 7.11 bugzilla-daemon
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2011-11-18 15:25 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-11-18 15:51 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=43000
--- Comment #7 from almos <aaalmosss@gmail.com> 2011-11-18 07:51:26 PST ---
(In reply to comment #6)
> (In reply to comment #5)
> > 7.12-dev git-08b288b: nvidia logo 60fps (capped at refresh rate??)
>
> If so, the environment variable vblank_mode=0 should disable it.
Numbers for 7.12-dev with vblank_mode=0:
nvidia logo 100-300fps, menu 74-120fps, torlan 25-94 avg 57fps
Now the performance thing seems solved. Should I rename this report or start a
new one for the laggyness due to the high variance of fps?
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* [Bug 43000] huge performance regression in ut2004 since 7.11
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From: bugzilla-daemon @ 2011-12-06 17:19 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=43000
Michel Dänzer <michel@daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |NOTABUG
--- Comment #8 from Michel Dänzer <michel@daenzer.net> 2011-12-06 09:19:44 PST ---
(In reply to comment #7)
> Now the performance thing seems solved.
Great, resolving.
> Should I rename this report or start a new one for the laggyness due to the
> high variance of fps?
The latter, if anything.
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