* [Bug 43395] Game running in wine stops rendering
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--- Comment #1 from Alex Deucher <agd5f@yahoo.com> 2011-11-30 14:39:11 PST ---
please attach your xorg log and dmesg output. Does mesa from git help?
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Alex Deucher <agd5f@yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/DRI/R600 |Drivers/Gallium/r600
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--- Comment #2 from Tomas Schlosser <Schlosser.T@seznam.cz> 2011-12-01 05:37:57 PST ---
Created attachment 54006
--> https://bugs.freedesktop.org/attachment.cgi?id=54006
output of dmesg before running the game
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--- Comment #3 from Tomas Schlosser <Schlosser.T@seznam.cz> 2011-12-01 05:38:54 PST ---
Created attachment 54007
--> https://bugs.freedesktop.org/attachment.cgi?id=54007
output of dmesg after stucking
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--- Comment #4 from Tomas Schlosser <Schlosser.T@seznam.cz> 2011-12-01 05:39:57 PST ---
Created attachment 54008
--> https://bugs.freedesktop.org/attachment.cgi?id=54008
content of /var/log/Xorg.0.log before running the game
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--- Comment #5 from Tomas Schlosser <Schlosser.T@seznam.cz> 2011-12-01 05:40:29 PST ---
Created attachment 54009
--> https://bugs.freedesktop.org/attachment.cgi?id=54009
content of /var/log/Xorg.0.log after stucking
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Tomas Schlosser <Schlosser.T@seznam.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #54007|application/octet-stream |text/plain
mime type| |
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Tomas Schlosser <Schlosser.T@seznam.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #54006|application/octet-stream |text/plain
mime type| |
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--- Comment #6 from Tomas Schlosser <Schlosser.T@seznam.cz> 2011-12-01 05:44:41 PST ---
I included two versions of each for comparison. One is always from time before
even starting the game, the other one was taken in the point when the game
stopped rendering.
I didn't try git version of drivers as it seems to be too hard. However I might
try on Sunday when I hope to have more time.
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--- Comment #7 from Alex Deucher <agd5f@yahoo.com> 2011-12-01 05:46:57 PST ---
Does disabling pageflipping help?
Option "EnablePageFlip" "false"
in the device section of your xorg.conf
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--- Comment #8 from Tomas Schlosser <Schlosser.T@seznam.cz> 2011-12-01 06:46:01 PST ---
No, disabling page flipping didn't help. It maybe caused the graphics to stop
even faster.
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--- Comment #9 from Tomas Schlosser <Schlosser.T@seznam.cz> 2011-12-03 04:58:36 PST ---
(In reply to comment #1)
> Does mesa from git help?
Could you please point me to some tutorial as to how to do that? Thank you
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--- Comment #10 from Michel Dänzer <michel@daenzer.net> 2011-12-06 10:24:38 UTC ---
(In reply to comment #10)
> I also tried kmod-catalyst (proprietary drivers) and running it with wine64
> none of which helped.
If the problem is the same with the proprietary drivers, then it's more likely
a Gothic / Wine / configuration issue, as it's very unlikely that both drivers
would have exactly the same problem.
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--- Comment #11 from Tomas Schlosser <Schlosser.T@seznam.cz> 2011-12-06 10:59:29 PST ---
Oh, sorry, I posted the copied the bugreport I created for wine. I tried again
with correct version of proprietary drivers installed and the problem was gone.
I also tried compiling the mesa drivers by tutorial on www.mesa3d.org and the
game didn't even start then (gave me Access violation). I still have a few
ideas how to run it on mesa from git, but it requires more try-fail attempts.
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--- Comment #12 from Michel Dänzer <michel@daenzer.net> 2011-12-07 03:17:11 UTC ---
Does setting the environment variable vblank_mode=0 for the Wine process using
OpenGL work around the problem? There should be a message
ATTENTION: default value of option vblank_mode overridden by environment.
on stderr to confirm it takes effect.
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From: bugzilla-daemon @ 2011-12-07 21:33 UTC (permalink / raw)
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--- Comment #13 from Tomas Schlosser <Schlosser.T@seznam.cz> 2011-12-07 13:33:53 PST ---
(In reply to comment #12)
> Does setting the environment variable vblank_mode=0 for the Wine process using
> OpenGL work around the problem? There should be a message
>
> ATTENTION: default value of option vblank_mode overridden by environment.
>
> on stderr to confirm it takes effect.
No, it doesn't help. The message was printed and the game run slower, but got
stuck after 6 minutes.
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--- Comment #14 from Tomas Schlosser <Schlosser.T@seznam.cz> 2011-12-15 14:08:15 PST ---
New updates came:
kernel 3.1.5-2.fc16
mesa-dri-drivers.x86_64 7.11.2-1.fc16
No changes, rendering stops after a few minutes (5 - 10).
I can't build mesa from git. Last time I tried (using tutorial from
http://www.mesa3d.org/ - ./autoconf.sh && make && sudo make install) I got
error while running the game saying "Access Violation".
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From: bugzilla-daemon @ 2011-12-16 9:54 UTC (permalink / raw)
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--- Comment #15 from Michel Dänzer <michel@daenzer.net> 2011-12-16 01:54:47 PST ---
(In reply to comment #14)
> I can't build mesa from git. Last time I tried (using tutorial from
> http://www.mesa3d.org/ - ./autoconf.sh && make && sudo make install) I got
> error while running the game saying "Access Violation".
We can't help you with that without more information. Ideally a gdb backtrace
of the crash, or at least the full output.
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https://bugs.freedesktop.org/show_bug.cgi?id=43395
Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |INVALID
--- Comment #16 from Marek Olšák <maraeo@gmail.com> ---
(In reply to comment #15)
> We can't help you with that without more information. Ideally a gdb
> backtrace of the crash, or at least the full output.
Right. Since there is no other feedback after 3 years, I'm closing this bug.
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