From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 49140] r600_state_common.c:761:r600_draw_vbo: Assertion `0' failed
Date: Thu, 03 May 2012 10:16:19 +0000 [thread overview]
Message-ID: <bug-49140-502-eBK2JmLbVs@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-49140-502@http.bugs.freedesktop.org/>
https://bugs.freedesktop.org/show_bug.cgi?id=49140
--- Comment #6 from Vadim Girlin <ptpzz@yandex.ru> 2012-05-03 03:16:19 PDT ---
(In reply to comment #5)
> > vec3 p3 = vec3(p.x, p.y, p.z);
> > float t = dot(v, p3);
> > float t2 = gm1*t/v2 - g*p.w;
> > r = vec4( v*t2 + p3, g * (p.w - t));
> >
>
> Vadim, this is really great and much appreciated. I went through the steps and
> it all seems fine to me, also tested some examples and everything works great.
> This also makes the advanced path in the shader work again without my quirky
> workarounds in the while loop. I never really took much care with these kind of
> optimisations, somehow blindly hoping that the compiler will automagically
> optimise everything. I'll try to be more careful in advance.
>
> I'd like to put some comments in the code, like "optimised by Vadim" if that's
> ok with you or perhaps should I use your real name? Thanks.
Ah, yes, I forgot to set my full name in the account here. Updated now, so you
can use it if you want.
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next prev parent reply other threads:[~2012-05-03 10:16 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2012-04-25 12:21 [Bug 49140] New: r600_state_common.c:761:r600_draw_vbo: Assertion `0' failed bugzilla-daemon
2012-04-25 23:06 ` [Bug 49140] " bugzilla-daemon
2012-04-26 7:27 ` bugzilla-daemon
2012-04-26 10:43 ` bugzilla-daemon
2012-04-27 0:38 ` bugzilla-daemon
2012-05-03 5:42 ` bugzilla-daemon
2012-05-03 10:16 ` bugzilla-daemon [this message]
2012-10-20 13:23 ` bugzilla-daemon
2019-09-18 18:59 ` bugzilla-daemon
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