* [Bug 51604] New: and yet it moves: colored sparkling
@ 2012-06-30 20:25 bugzilla-daemon
2014-05-24 20:17 ` [Bug 51604] " bugzilla-daemon
0 siblings, 1 reply; 2+ messages in thread
From: bugzilla-daemon @ 2012-06-30 20:25 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=51604
Bug #: 51604
Summary: and yet it moves: colored sparkling
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: aaalmosss@gmail.com
They are on some rocks in episode 1, on all level exits, but most apparent on
the tree joints in episode 2.
Upon startup this is printed:
Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked)
BTW is it normal that it almost always segfaults on startup? The backtrace is
different each time (64 bit).
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* [Bug 51604] and yet it moves: colored sparkling
2012-06-30 20:25 [Bug 51604] New: and yet it moves: colored sparkling bugzilla-daemon
@ 2014-05-24 20:17 ` bugzilla-daemon
0 siblings, 0 replies; 2+ messages in thread
From: bugzilla-daemon @ 2014-05-24 20:17 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=51604
almos <aaalmosss@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #1 from almos <aaalmosss@gmail.com> ---
I forgot to add that the corruption only occurs, if the "use shaders" option is
enabled in the game. It's not relevant anymore, because I tried with mesa 10.1,
and this corruption is gone. Closing.
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