* [Bug 54649] New: Image in Quake 3 is dark
@ 2012-09-07 17:34 bugzilla-daemon
2012-09-07 17:54 ` [Bug 54649] " bugzilla-daemon
2012-09-09 13:47 ` bugzilla-daemon
0 siblings, 2 replies; 3+ messages in thread
From: bugzilla-daemon @ 2012-09-07 17:34 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=54649
Bug #: 54649
Summary: Image in Quake 3 is dark
Classification: Unclassified
Product: Mesa
Version: git
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/i915g
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: js314592@gmail.com
Image in Quake 3 is dark. Changing of brightness has no effect.
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_INTEL_swap_event
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_get_proc_address,
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB,
GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
GLX version: 1.4
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on i915 (chipset: G33)
OpenGL version string: 2.1 Mesa 9.0-devel
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture,
GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture,
GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters,
GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_separate_specular_color,
GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays,
GL_IBM_texture_mirrored_repeat, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_transpose_matrix,
GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_secondary_color, GL_EXT_texture_env_add,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_EXT_framebuffer_object,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos,
GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_ARB_depth_texture,
GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos,
GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_fog_distance,
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers,
GL_ATI_texture_env_combine3, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_primitive_restart,
GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel,
GL_ARB_occlusion_query2, GL_ARB_point_sprite, GL_ARB_shading_language_100,
GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object,
GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate,
GL_OES_read_format, GL_ARB_pixel_buffer_object, GL_ARB_texture_rectangle,
GL_EXT_pixel_buffer_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil,
GL_ARB_vertex_array_object, GL_ATI_separate_stencil,
GL_EXT_draw_instanced, GL_EXT_gpu_program_parameters,
GL_EXT_texture_sRGB_decode, GL_OES_EGL_image, GL_ARB_copy_buffer,
GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
GL_ARB_map_buffer_range, GL_ARB_vertex_array_bgra,
GL_EXT_separate_shader_objects, GL_EXT_vertex_array_bgra,
GL_ARB_ES2_compatibility, GL_ARB_debug_output,
GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex,
GL_ARB_sampler_objects, GL_ARB_vertex_type_2_10_10_10_rev,
GL_EXT_provoking_vertex, GL_ARB_robustness, GL_ARB_texture_storage,
GL_ARB_invalidate_subdata
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* [Bug 54649] Image in Quake 3 is dark
2012-09-07 17:34 [Bug 54649] New: Image in Quake 3 is dark bugzilla-daemon
@ 2012-09-07 17:54 ` bugzilla-daemon
2012-09-09 13:47 ` bugzilla-daemon
1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2012-09-07 17:54 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=54649
Sven Arvidsson <sa@whiz.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sa@whiz.se
--- Comment #1 from Sven Arvidsson <sa@whiz.se> 2012-09-07 17:54:42 UTC ---
Are you sure this is a driver bug? Sounds like:
http://bugzilla.libsdl.org/show_bug.cgi?id=971
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* [Bug 54649] Image in Quake 3 is dark
2012-09-07 17:34 [Bug 54649] New: Image in Quake 3 is dark bugzilla-daemon
2012-09-07 17:54 ` [Bug 54649] " bugzilla-daemon
@ 2012-09-09 13:47 ` bugzilla-daemon
1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2012-09-09 13:47 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=54649
JS <js314592@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |NOTOURBUG
--- Comment #2 from JS <js314592@gmail.com> 2012-09-09 13:47:43 UTC ---
it is possible
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2012-09-07 17:34 [Bug 54649] New: Image in Quake 3 is dark bugzilla-daemon
2012-09-07 17:54 ` [Bug 54649] " bugzilla-daemon
2012-09-09 13:47 ` bugzilla-daemon
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