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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 63124] New: [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch
Date: Thu, 04 Apr 2013 14:59:46 +0000	[thread overview]
Message-ID: <bug-63124-502@http.bugs.freedesktop.org/> (raw)


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https://bugs.freedesktop.org/show_bug.cgi?id=63124

          Priority: medium
            Bug ID: 63124
          Assignee: dri-devel@lists.freedesktop.org
           Summary: [r600g] HyperZ lockup on REDWOOD in Half Life 2
                    Deathmatch
          Severity: major
    Classification: Unclassified
                OS: Linux (All)
          Reporter: abortretryfail@gmail.com
          Hardware: x86-64 (AMD64)
            Status: NEW
           Version: git
         Component: Drivers/DRI/R600
           Product: Mesa

Created attachment 77426
  --> https://bugs.freedesktop.org/attachment.cgi?id=77426&action=edit
dmesg output from when the GPU resets. This keeps happening until the game is
killed or you look away from whatever is causing the lockup.

This might be related to bug #61721, as it also occurs on my machine.

When playing Half Life 2 Deathmatch, the game runs great until certain scenes
cause a GPU lockup.

When run with R600_DEBUG=nohyperz there's no lockup, but performance is much
slower. (from ~85fps vsync 1400x1050 down to ~45fps w/o HyperZ)

I'll see if I can get an apitrace tonight.

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             reply	other threads:[~2013-04-04 14:59 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2013-04-04 14:59 bugzilla-daemon [this message]
2013-04-04 15:09 ` [Bug 63124] [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch bugzilla-daemon
2013-04-04 15:12 ` bugzilla-daemon
2013-04-16 10:20 ` bugzilla-daemon
2013-04-24 19:23 ` bugzilla-daemon
2013-05-02 14:12 ` bugzilla-daemon

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