* [Bug 72228] Painkiller: Hell and Damnation segfaults intermittently on radeonsi
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
Remco Zoet <xamaniqinqu@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |git
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
--- Comment #1 from Tom Stellard <tstellar@gmail.com> ---
Can you rebuild LLVM with debuging symbols: --enable-debug and repost the
backtrace?
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^ permalink raw reply [flat|nested] 13+ messages in thread* [Bug 72228] Painkiller: Hell and Damnation segfaults intermittently on radeonsi
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
--- Comment #2 from Remco Zoet <xamaniqinqu@gmail.com> ---
Created attachment 90128
--> https://bugs.freedesktop.org/attachment.cgi?id=90128&action=edit
gdb backtrace of Painkiller: Hell and Damnation after crash
Hello mr. Stellard,
I have produced a useful backtrace this time, using gdb instead of relying on
the game's own paltry debugging output (see attachment pkhd-crash-bt.txt). In
addition to recompiling LLVM with the debug USE flag enabled, I also recompiled
mesa with debug symbols (-ggdb added to CFLAGS).
If you need any more information, I'll be happy to oblige.
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
--- Comment #3 from Tom Stellard <tstellar@gmail.com> ---
Thanks, could you also run the game with environment variable R600_DEBUG=ps,vs
and post the output.
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
--- Comment #4 from Remco Zoet <xamaniqinqu@gmail.com> ---
Hello mr. Stellard,
I attempted to run the binary with R600_DEBUG=ps,vs set, but Steam will not
launch with this environment variable. Since PKHD will not run without Steam
also running, I am unable to provide you with dumped shaders in this way. Is
there another way for me to get the dumped shaders?
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
--- Comment #5 from Remco Zoet <xamaniqinqu@gmail.com> ---
Created attachment 90146
--> https://bugs.freedesktop.org/attachment.cgi?id=90146&action=edit
Full gdb backtrace of Painkiller: Hell and Damnation after crash
Here is a full backtrace (bt full).
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
--- Comment #6 from Leszek Godlewski <freedesktop.org@inequation.org> ---
(In reply to comment #4)
> Hello mr. Stellard,
>
> I attempted to run the binary with R600_DEBUG=ps,vs set, but Steam will not
> launch with this environment variable. Since PKHD will not run without Steam
> also running, I am unable to provide you with dumped shaders in this way. Is
> there another way for me to get the dumped shaders?
You can run the game manually, you just need Steam running. For instance, if
your Steam library is in the standard location:
$ cd ~/.steam/steam/SteamApps/common/Painkiller\ Hell\ \& \Damnation
$ R600_DEBUG=ps,vs ./PKHDGame.sh
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
--- Comment #7 from Leszek Godlewski <freedesktop.org@inequation.org> ---
Also, I would like to state I can provide PKHD Steam keys for free to Mesa
developers, if it can help the resolution of the bug. Just shoot me an email.
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
--- Comment #8 from Remco Zoet <xamaniqinqu@gmail.com> ---
Hello Leszek,
First, thanks for porting PKHD to Linux! And of course for offering free PKHD
keys for mesa developers.
Second, I can report PKHD no longer crashes, though there are still rendering
bugs (lighting on surfaces is garbled and point lights are often rendered as
black boxes). I will file a new bug report for that.
This bug can be marked as resolved.
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
--- Comment #9 from Leszek Godlewski <freedesktop.org@inequation.org> ---
Does that mean that a fix has been made?
Also, Remco, I would greatly appreciate it if you would add me to CC on that
new bug (email: freedesktop.org@inequation.org) so I can follow it, too.
Thanks!
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
--- Comment #10 from Remco Zoet <xamaniqinqu@gmail.com> ---
Hello Leszek,
Of course, I will CC you.
A patch dealing specifically with this bug has not been merged to LLVM upstream
to my knowing; but LLVM is so much in flux that it was probably fixed "by
accident".
I will submit the new bug report tomorrow.
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https://bugs.freedesktop.org/show_bug.cgi?id=72228
Michel Dänzer <michel@daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #11 from Michel Dänzer <michel@daenzer.net> ---
Resolving per comment #8 (BTW, you can do this yourself :).
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