From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 73110] New: [BISECTED] Serious Sam 3 crashes with R600_LLVM=1 (CAYMAN)
Date: Sun, 29 Dec 2013 08:19:23 +0000 [thread overview]
Message-ID: <bug-73110-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=73110
Priority: medium
Bug ID: 73110
Assignee: dri-devel@lists.freedesktop.org
Summary: [BISECTED] Serious Sam 3 crashes with R600_LLVM=1
(CAYMAN)
Severity: normal
Classification: Unclassified
OS: All
Reporter: alexandre.f.demers@gmail.com
Hardware: All
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
More than a week ago, after updating mesa, I began experiencing trouble
launching Serious Sam 3. Bisecting gave me the following:
696229523d919de15ebc25d0f475bf56d7dad4a9 is the first bad commit
commit 696229523d919de15ebc25d0f475bf56d7dad4a9
Author: Marek Olšák <marek.olsak@amd.com>
Date: Thu Dec 12 18:09:08 2013 +0100
r600g: use shader-based MSAA resolving when hw-based one cannot be used
This fixes some MSAA integer tests.
:040000 040000 b04b89764c5edee6dd685e22d47e36a11060583f
147827de9fe4e00bae5cc5844052b4fc45bb396c M src
However, setting R600_LLVM=0 prevent the crash.
Using an HD6950 (Cayman) on kernel 3.13-rc5 with latest drm and ddx from git on
ArchLinux 64bit.
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next reply other threads:[~2013-12-29 8:19 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2013-12-29 8:19 bugzilla-daemon [this message]
2013-12-30 6:15 ` [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1 bugzilla-daemon
2014-01-07 0:51 ` bugzilla-daemon
2014-01-10 0:01 ` bugzilla-daemon
2014-01-10 0:27 ` bugzilla-daemon
2014-01-10 1:25 ` bugzilla-daemon
2014-01-10 17:25 ` bugzilla-daemon
2014-01-10 19:13 ` bugzilla-daemon
2014-01-11 5:50 ` bugzilla-daemon
2014-01-11 10:30 ` bugzilla-daemon
2014-01-11 16:47 ` bugzilla-daemon
2014-01-14 5:32 ` bugzilla-daemon
2014-01-14 5:33 ` [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4 bugzilla-daemon
2014-01-31 23:34 ` bugzilla-daemon
2014-01-31 23:34 ` bugzilla-daemon
2014-01-31 23:43 ` bugzilla-daemon
2014-02-01 7:18 ` bugzilla-daemon
2014-02-03 19:52 ` bugzilla-daemon
2014-02-03 20:25 ` bugzilla-daemon
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