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* [Bug 73110] New: [BISECTED] Serious Sam 3 crashes with R600_LLVM=1 (CAYMAN)
@ 2013-12-29  8:19 bugzilla-daemon
  2013-12-30  6:15 ` [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1 bugzilla-daemon
                   ` (17 more replies)
  0 siblings, 18 replies; 19+ messages in thread
From: bugzilla-daemon @ 2013-12-29  8:19 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=73110

          Priority: medium
            Bug ID: 73110
          Assignee: dri-devel@lists.freedesktop.org
           Summary: [BISECTED] Serious Sam 3 crashes with R600_LLVM=1
                    (CAYMAN)
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: alexandre.f.demers@gmail.com
          Hardware: All
            Status: NEW
           Version: git
         Component: Drivers/Gallium/r600
           Product: Mesa

More than a week ago, after updating mesa, I began experiencing trouble
launching Serious Sam 3. Bisecting gave me the following:

696229523d919de15ebc25d0f475bf56d7dad4a9 is the first bad commit
commit 696229523d919de15ebc25d0f475bf56d7dad4a9
Author: Marek Olšák <marek.olsak@amd.com>
Date:   Thu Dec 12 18:09:08 2013 +0100

    r600g: use shader-based MSAA resolving when hw-based one cannot be used

    This fixes some MSAA integer tests.

:040000 040000 b04b89764c5edee6dd685e22d47e36a11060583f
147827de9fe4e00bae5cc5844052b4fc45bb396c M    src

However, setting R600_LLVM=0 prevent the crash.

Using an HD6950 (Cayman) on kernel 3.13-rc5 with latest drm and ddx from git on
ArchLinux 64bit.

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^ permalink raw reply	[flat|nested] 19+ messages in thread

end of thread, other threads:[~2014-02-03 20:25 UTC | newest]

Thread overview: 19+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2013-12-29  8:19 [Bug 73110] New: [BISECTED] Serious Sam 3 crashes with R600_LLVM=1 (CAYMAN) bugzilla-daemon
2013-12-30  6:15 ` [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games with R600_LLVM=1 bugzilla-daemon
2014-01-07  0:51 ` bugzilla-daemon
2014-01-10  0:01 ` bugzilla-daemon
2014-01-10  0:27 ` bugzilla-daemon
2014-01-10  1:25 ` bugzilla-daemon
2014-01-10 17:25 ` bugzilla-daemon
2014-01-10 19:13 ` bugzilla-daemon
2014-01-11  5:50 ` bugzilla-daemon
2014-01-11 10:30 ` bugzilla-daemon
2014-01-11 16:47 ` bugzilla-daemon
2014-01-14  5:32 ` bugzilla-daemon
2014-01-14  5:33 ` [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4 bugzilla-daemon
2014-01-31 23:34 ` bugzilla-daemon
2014-01-31 23:34 ` bugzilla-daemon
2014-01-31 23:43 ` bugzilla-daemon
2014-02-01  7:18 ` bugzilla-daemon
2014-02-03 19:52 ` bugzilla-daemon
2014-02-03 20:25 ` bugzilla-daemon

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