From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 76190] New: [r600g-evergreen] GPU hang in Stunt Rally (bisected)
Date: Sat, 15 Mar 2014 02:13:26 +0000 [thread overview]
Message-ID: <bug-76190-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=76190
Priority: medium
Bug ID: 76190
Assignee: dri-devel@lists.freedesktop.org
Summary: [r600g-evergreen] GPU hang in Stunt Rally (bisected)
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: b.bellec@gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
In Stunt Rally (v2.2.1), when applying specific graphic settings, the GPU hang
few seconds after a race is started.
This is since commit 7e414b58640aee6e243d337e72cea290c354f632
glsl: break the gl_FragData array into separate gl_FragData[i] variables
author: Marek Olšák
date: 2013-10-29 22:50:01 (GMT)
Easy steps to reproduce:
1- Download and extract the Linux game binary here:
http://sourceforge.net/projects/stuntrally/files/2.2.1/
2- Launch the game with the shell script (./StuntRally-2.2.1-linux/stuntrally)
(it will launch a 64-bit binary on a 64-bit system)
3- Set the graphical settings to "Lowest", and close the game
4- Relaunch the game, and set this settings now:
-> Graphics > Vegetation > "Trees multiplier" to 1.00 (in fact any value
but 0.0)
-> Graphics > Vegetation > check "Use Impostors"
-> Graphics > Vegetation > uncheck "Impostors Only"
-> Effects > check "Effects enabled"
-> Effects > check "Soft Particules"
5- Close and relaunch the game in order to be sure that these new settings are
applied
6- Start a "Single race", use the default one (track "I6-Flooded")
If one of these gfx settings is different, the GPU will not hang.
The last good commit (aec20d66d9d13e0acd6a7199b63e1383e1e9900a) doesn't hangs
the GPU when these settings are applied.
R600_DEBUG=nosb doesn't solve the issue.
I also tested with RV770 and there is no problem (expect rendering bugs for
some things but not sure this commit is the problem in that case).
I tried to test with nouveau too (nv40 driver on a NV49/7900GT) but the game
crash at start (segfault), with git master or even with the commit aec20d66d9).
Note that the game Stunt Rally have many graphical settings available, I don't
know if all are very well handled by mesa. Game bugs or mesa "bugs"... I don't
know.
Config:
Fedora 19 x86-64
kernel 3.13.5-103.fc19.x86_64
libdrm 2.4.50
AMD CYPRESS (Radeon HD5870 with 1GB VRAM)
Build:
./autogen.sh --with-gallium-drivers=r600,nouveau --with-dri-drivers=
--enable-texture-float --disable-dri3 --disable-r600-llvm-compiler
--disable-gallium-llvm --enable-64-bit CFLAGS="-O0 -g -m64" CXXFLAGS="-O0 -g
-m64" --libdir=/usr/lib64
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next reply other threads:[~2014-03-15 8:08 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-03-15 2:13 bugzilla-daemon [this message]
2014-03-15 2:20 ` [Bug 76190] [r600g-evergreen] GPU hang in Stunt Rally (bisected) bugzilla-daemon
2014-03-15 8:16 ` bugzilla-daemon
2014-03-15 12:29 ` [Bug 76190] [r600g-evergreen] GPU lockup " bugzilla-daemon
2014-04-04 18:25 ` bugzilla-daemon
2019-09-18 19:15 ` bugzilla-daemon
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