From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 79074] New: PRIME with compositing rednering hangs and other rendering issues
Date: Thu, 22 May 2014 15:38:14 +0000 [thread overview]
Message-ID: <bug-79074-502@http.bugs.freedesktop.org/> (raw)
[-- Attachment #1.1: Type: text/plain, Size: 2319 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=79074
Priority: medium
Bug ID: 79074
Assignee: dri-devel@lists.freedesktop.org
Summary: PRIME with compositing rednering hangs and other
rendering issues
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: haagch.christoph@googlemail.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wimbledon XT [Radeon HD 7970M] (rev ff)
xorg server 1.15.1 stable,
mesa, glamor, xf86-video-intel and xf86-video-ati from very recent git.
I am "testing" with mass effect 1 in a 1920x1080 wine virtual desktop.
The trouble is mainly with minimizing and restoring windows.
OpenGL/GLX Compositing (kwin): I have still this issue
https://bugs.freedesktop.org/show_bug.cgi?id=69101
So on the first start of the game the graphical output is (almost?) always
stuck at the splash screen and I have to press the ctrl+alt+f12 hotkey to
disable and re-enable compositing. When minimizing and restoring the window it
has about 2/3 chance or so that it will not render and I have to minimize or
disable/re-enable etc.
Xrender Compositing with both compton --backend xrender and kwin:
The above problem with not rendering does not happen with xrender compositing.
Instead: When minimizing the wine window, the game will render over everything
on all workspaces while minimized.
I can provoke a graphical output hang when:
1. Use kwin with opengl compositing.
2. Minimize and restore until it hangs.
3. While it hangs, switch to compton --xrender.
Then the graphical output and does *not* recover with disabling/reenabling
compositing or minimizing/restoring multiple times, I have to kill it...
The game itself doesn't hang, I can hear the results of input etc. It's just
the graphical output.
I have no idea how to try to debug this, but I will see if it is possible for
me to find out more about why this happens.
--
You are receiving this mail because:
You are the assignee for the bug.
[-- Attachment #1.2: Type: text/html, Size: 3766 bytes --]
[-- Attachment #2: Type: text/plain, Size: 159 bytes --]
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel
next reply other threads:[~2014-05-22 15:38 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-05-22 15:38 bugzilla-daemon [this message]
2014-07-12 11:00 ` [Bug 79074] PRIME with compositing rednering hangs and other rendering issues bugzilla-daemon
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=bug-79074-502@http.bugs.freedesktop.org/ \
--to=bugzilla-daemon@freedesktop.org \
--cc=dri-devel@lists.freedesktop.org \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.