From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 80015] Transparency glitches in native Civilization 5 (Civ5) port
Date: Mon, 16 Jun 2014 04:01:57 +0000 [thread overview]
Message-ID: <bug-80015-502-9Leqpz7F1a@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-80015-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=80015
--- Comment #4 from smoki <smoki00790@gmail.com> ---
(In reply to comment #2)
> Created attachment 101111 [details] [review]
> patch
>
> It seems the game relies on specific behavior of inversesqrt, which is
> undefined when x <= 0 according to GLSL spec. The attached patch uses
> V_RSQ_CLAMP_F32 instead of V_RSQ_LEGACY_F32 for int_AMDGPU_rsq, this fixed
> the issue for me.
Thanks Vadim, that fixed it for me too :).
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next prev parent reply other threads:[~2014-06-16 4:01 UTC|newest]
Thread overview: 12+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-06-14 7:53 [Bug 80015] New: Transparency glitches in native Civilization 5 (Civ5) port bugzilla-daemon
2014-06-14 7:57 ` [Bug 80015] " bugzilla-daemon
2014-06-15 6:12 ` bugzilla-daemon
2014-06-15 17:13 ` bugzilla-daemon
2014-06-16 2:33 ` bugzilla-daemon
2014-06-16 4:01 ` bugzilla-daemon [this message]
2014-06-25 2:06 ` bugzilla-daemon
2014-06-27 23:26 ` bugzilla-daemon
2014-07-02 19:11 ` bugzilla-daemon
2014-09-06 22:15 ` bugzilla-daemon
2014-09-06 23:23 ` bugzilla-daemon
2014-09-06 23:25 ` bugzilla-daemon
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