* [Bug 81279] New: RadeonSI in Counter Strike Source [Source Engine] has wrong textures.
@ 2014-07-13 3:20 bugzilla-daemon
2014-07-13 3:27 ` [Bug 81279] " bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=81279
Priority: medium
Bug ID: 81279
Assignee: dri-devel@lists.freedesktop.org
Summary: RadeonSI in Counter Strike Source [Source Engine] has
wrong textures.
Severity: normal
Classification: Unclassified
OS: All
Reporter: aaronbottegal@gmail.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
It is definitely not supposed to look how the screen shot does, although I
don't really have a before to show either. Before, it looked flowing and great,
but now it is obviously very pixelated, probably looking at incorrect pixels
from textures for some reason.
I did not test, but guessing by looking at the git commits, commit
04aa2bd724157b8d9e5748b17de10c7517e2c388 may be the one that did it.
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* [Bug 81279] RadeonSI in Counter Strike Source [Source Engine] has wrong textures.
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https://bugs.freedesktop.org/show_bug.cgi?id=81279
--- Comment #1 from Aaron B <aaronbottegal@gmail.com> ---
Picture of problem in CSS. Imgur converts my 1080p png into a .jpg, but you
still see the point. Textures are VERY wrong in distance, and up close are very
pixelated. Changing AA settings and such has no effect at all.
http://i.imgur.com/m6nEd5n.jpg
It probably is a problem with textures from the GPU, as it is also viewable
here. The workspace switcher also shows very pixelated windows, much less clean
than before it broke.
http://i.imgur.com/M75a2kr.png
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* [Bug 81279] RadeonSI in Counter Strike Source [Source Engine] has wrong textures.
2014-07-13 3:20 [Bug 81279] New: RadeonSI in Counter Strike Source [Source Engine] has wrong textures bugzilla-daemon
2014-07-13 3:27 ` [Bug 81279] " bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=81279
--- Comment #2 from Marek Olšák <maraeo@gmail.com> ---
I don't think 04aa2bd724157b8d9e5748b17de10c7517e2c388. Could you please
bisect? Also, what's your LLVM version?
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* [Bug 81279] RadeonSI in Counter Strike Source [Source Engine] has wrong textures.
2014-07-13 3:20 [Bug 81279] New: RadeonSI in Counter Strike Source [Source Engine] has wrong textures bugzilla-daemon
2014-07-13 3:27 ` [Bug 81279] " bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=81279
--- Comment #3 from Marek Olšák <maraeo@gmail.com> ---
I just wanted to say that I don't think
04aa2bd724157b8d9e5748b17de10c7517e2c388 is the culprit.
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* [Bug 81279] RadeonSI in Counter Strike Source [Source Engine] has wrong textures.
2014-07-13 3:20 [Bug 81279] New: RadeonSI in Counter Strike Source [Source Engine] has wrong textures bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=81279
--- Comment #4 from Aaron B <aaronbottegal@gmail.com> ---
(In reply to comment #2)
> I don't think 04aa2bd724157b8d9e5748b17de10c7517e2c388. Could you please
> bisect? Also, what's your LLVM version?
I can't really bisect, Mesa last time I tried to build was broken installing
over top my system. But I'm on... it seems to be 3.4. I'm using Oibaf PPA, so
basically everything is git-fresh. This happened only about 2 days ago, I just
only played a game now and REALLY noticed the problem.
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* [Bug 81279] RadeonSI in Counter Strike Source [Source Engine] has wrong textures.
2014-07-13 3:20 [Bug 81279] New: RadeonSI in Counter Strike Source [Source Engine] has wrong textures bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=81279
--- Comment #5 from Tobias Jakobi <liquid.acid@gmx.net> ---
Created attachment 102711
--> https://bugs.freedesktop.org/attachment.cgi?id=102711&action=edit
Half-Life 2 Episode One
Hi,
I think I'm seeing something similar here (also radeonsi on a R9 M265X). I
think the shot captures the "blockiness" quite good.
I'm only just setting up this (rather new) system, so I have no idea if it's a
regression.
Greets,
Tobias
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* [Bug 81279] RadeonSI in Counter Strike Source [Source Engine] has wrong textures.
2014-07-13 3:20 [Bug 81279] New: RadeonSI in Counter Strike Source [Source Engine] has wrong textures bugzilla-daemon
` (4 preceding siblings ...)
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https://bugs.freedesktop.org/show_bug.cgi?id=81279
--- Comment #6 from Aaron B <aaronbottegal@gmail.com> ---
(In reply to comment #5)
> Created attachment 102711 [details]
> Half-Life 2 Episode One
>
> Hi,
>
> I think I'm seeing something similar here (also radeonsi on a R9 M265X). I
> think the shot captures the "blockiness" quite good.
>
> I'm only just setting up this (rather new) system, so I have no idea if it's
> a regression.
>
> Greets,
> Tobias
Yeah, it is a regression as a few days ago it definitely did not do that. I
first thought a change in the way it samples images was changed, thinking the
pixelation was just being higher-definition textures or something. But then
when playing CSS, I noticed it was definitely wrong, obviously. But there is
also a lot of the blocky textures in CSS, too. If that added code didn't cause
it, maybe it's the cube texture fix? I'm not too sure at all. I wish I could
test it, but Mesa, like I said, installs botched for me too last time I tried
to compile last week. Had to reinstall my whole system. Not gonna risk it
again. :P
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* [Bug 81279] RadeonSI in Counter Strike Source [Source Engine] has wrong textures.
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https://bugs.freedesktop.org/show_bug.cgi?id=81279
--- Comment #7 from a7456011@drdrb.net ---
I also have this problem in DOTA 2 using mesa from the obiaf PPA. Any idea
what's going on?
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--- Comment #8 from smoki <smoki00790@gmail.com> ---
As i see this is llvm 3.4 only issue (which is version oibaf still build
against his mesa packages). Issue does not show up if mesa is build with llvm
3.5 :).
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--- Comment #9 from Aaron B <aaronbottegal@gmail.com> ---
(In reply to comment #8)
> As i see this is llvm 3.4 only issue (which is version oibaf still build
> against his mesa packages). Issue does not show up if mesa is build with
> llvm 3.5 :).
Where do you get your 3.5? I installed the nightly PPA from their site and had
no dice with it being fixed.
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https://bugs.freedesktop.org/show_bug.cgi?id=81279
--- Comment #10 from Marek Olšák <maraeo@gmail.com> ---
I think this is fixed by commit d859bdb4b5beee8059d3e5c0f789dd8ae4061c4. Please
test.
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--- Comment #11 from smoki <smoki00790@gmail.com> ---
(In reply to comment #9)
> (In reply to comment #8)
> > As i see this is llvm 3.4 only issue (which is version oibaf still build
> > against his mesa packages). Issue does not show up if mesa is build with
> > llvm 3.5 :).
>
> Where do you get your 3.5? I installed the nightly PPA from their site and
> had no dice with it being fixed.
I use Debian, both version are available :). Or you can use nightly from llvm
site. Of course it is not enough to just install llvm-3.5, you must recompile
mesa against it.
(In reply to comment #10)
> I think this is fixed by commit d859bdb4b5beee8059d3e5c0f789dd8ae4061c4.
> Please test.
Confirmed fixed :).
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--- Comment #12 from Aaron B <aaronbottegal@gmail.com> ---
So the commit that requires LLVM 3.5 isn't at fault for me not having it? I'll
confirm if it's fixed here next time Oibaf updates Mesa, which probably will be
in the next 24 hours or so since it just updated 2 hours ago.
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https://bugs.freedesktop.org/show_bug.cgi?id=81279
--- Comment #13 from Marek Olšák <maraeo@gmail.com> ---
The Mesa build system doesn't require LLVM 3.5, which means you shouldn't need
it. LLVM 3.5 hasn't even been released yet, so Mesa cannot demand it.
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https://bugs.freedesktop.org/show_bug.cgi?id=81279
Aaron B <aaronbottegal@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #14 from Aaron B <aaronbottegal@gmail.com> ---
Fixed, LLVM breakage patched with Mesa commit
d859bdb4b5beee8059d3e5c0f789dd8ae4061c4.
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--- Comment #15 from Tobias Jakobi <liquid.acid@gmx.net> ---
Also confirming that this is fixed!
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