From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 82586] New: UBO matrix in std140 struct does not work
Date: Wed, 13 Aug 2014 21:54:47 +0000 [thread overview]
Message-ID: <bug-82586-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=82586
Priority: medium
Bug ID: 82586
Assignee: dri-devel@lists.freedesktop.org
Summary: UBO matrix in std140 struct does not work
Severity: normal
Classification: Unclassified
OS: All
Reporter: pavol@klacansky.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
I am not sure if the problem is actually in my code, but I tested it on nVidia
driver and it worked (but their compiler might have a fix for it internally).
Here is vertex shader:
#version 330
layout(location = 0) in vec4 position;
layout(std140) uniform Matrices {
mat4 model;
mat4 view;
mat4 projection;
} matrices;
out gl_PerVertex {
vec4 gl_Position;
};
/* interpolate to compute normal in fragment shader */
out vec3 v_position;
void main(void)
{
v_position = vec3(matrices.view * matrices.model * position);
gl_Position = matrices.projection * matrices.view * matrices.model *
position;
}
If I use only one matrix from the uniform it works. I have printed UBOs values
and they are just identity matrices.
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next reply other threads:[~2014-08-13 21:54 UTC|newest]
Thread overview: 12+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-08-13 21:54 bugzilla-daemon [this message]
2014-08-14 1:13 ` [Bug 82586] UBO matrix in std140 struct does not work bugzilla-daemon
2014-08-14 13:12 ` bugzilla-daemon
2014-08-14 16:46 ` bugzilla-daemon
2014-08-14 20:35 ` bugzilla-daemon
2014-08-15 7:17 ` bugzilla-daemon
2014-08-15 15:13 ` bugzilla-daemon
2014-08-15 15:34 ` bugzilla-daemon
2014-08-16 20:34 ` bugzilla-daemon
2014-08-16 20:39 ` bugzilla-daemon
2014-08-17 10:33 ` bugzilla-daemon
2014-08-17 12:27 ` bugzilla-daemon
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