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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 85696] r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff
Date: Thu, 20 Nov 2014 01:17:54 +0000	[thread overview]
Message-ID: <bug-85696-502-suClR8yaTF@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-85696-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=85696

David Heidelberg (okias) <david@ixit.cz> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Keywords|bisected, regression        |
            Summary|[regression] r600g+nine:    |r600g+nine: Bioshock shader
                   |Bioshock shader failure     |failure after
                   |after                       |7b1c0cbc90d456384b0950ad21f
                   |7b1c0cbc90d456384b0950ad21f |aa3c61a6b43ff
                   |aa3c61a6b43ff               |

--- Comment #4 from David Heidelberg (okias) <david@ixit.cz> ---
It's bug in Nine.

Instead of one available ADDR[0], we try use DCL ADDR[0..1].

ADDR[0] is allocated by LOOP (for counter purposes) and then later is allocated
ADDR[1].

0 is the address register (already allocated by LOOP, but in this case unused)
1 is UBO index register (misused by location for MOVA (coverted)-> ARR)
2 is sampler index register (not used, correctly).

Axel had idea we could do something like:

. if wants to use rL to index constant register
. . if a0 is used somewhere in the shader
. . then copy the content to temp. load rL to a0. do the op. restore a0
. . else copy rL to a0 and use it
. else do nothing particular

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  parent reply	other threads:[~2014-11-20  1:17 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2014-10-31 12:08 [Bug 85696] New: [regression] r600g+nine: Bioshock shader failure after recent changes bugzilla-daemon
2014-10-31 12:19 ` [Bug 85696] " bugzilla-daemon
2014-10-31 12:53 ` bugzilla-daemon
2014-10-31 13:29 ` bugzilla-daemon
2014-10-31 16:51 ` [Bug 85696] [regression] r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff bugzilla-daemon
2014-11-01 23:43 ` bugzilla-daemon
2014-11-20  1:17 ` bugzilla-daemon [this message]
2014-11-20  1:29 ` [Bug 85696] " bugzilla-daemon
2014-12-08 23:09 ` bugzilla-daemon
2015-02-06  1:48 ` bugzilla-daemon

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